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implemented object pooling for projectiles and floating damage text
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UI/Damage Text/DamageTextSpawner.cs

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namespace RPG.UI {
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public class DamageTextSpawner : MonoBehaviour {
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[SerializeField] private string poolTag = "damageText";
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[SerializeField] private DamageText damageTextPrefab = null;
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private ObjectPooler pooler;
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private void Start() {

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