Is it possible to add enemy combat / attack mechanics to this game? #262
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Jumping on enemies heads could be implemented, and to make certain areas of the game more difficult there could be enemies with spikes on their heads meaning you can't kill them. I wouldn't mind coming back to this project but if I did, it would have to be with contributors because I don't like working alone and I want to rebuild this entire project from the ground up using my template project as a starting base. I've learned a lot of new things in the last 2 years such as composition, better understanding of C# events (still don't fully understand them lol), separation of concerns and single responsibility principle. Anyways, this would all happen on a new branch in this repo which would eventually get merged into the main branch. I'm not sure if you were just asking for ideas and you wanted to extend this in private or you meant something else. |
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Hi, thanks for sharing this project — it looks really clean and well structured.
I’ve been going through the code and also watched the demo videos. From what I can see so far, the game focuses mainly on movement and platforming, and I didn’t notice any existing mechanics for attacking enemies or dealing damage.
I wanted to ask:
Is the project designed to support combat mechanics (e.g. attacking monsters, taking damage)?
Are there any plans to add enemy combat in the future?
Or is this project intentionally scoped as a movement / platforming demo, with combat left for users to implement themselves?
I’m asking because I’m considering extending this project with enemies, NPCs, and combat similar to classic side-scrolling action games.
Thanks in advance for any clarification.
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