|
26 | 26 | "item.vs_clockwork.wide_propeller_blade": "宽叶片", |
27 | 27 | "block.vs_clockwork.command_seat": "指挥座椅", |
28 | 28 | "item.vs_clockwork.command_seat": "指挥座椅", |
29 | | - "block.vs_clockwork.flap": "襟翼", |
30 | | - "item.vs_clockwork.flap": "襟翼", |
31 | | - "block.vs_clockwork.wing": "机翼", |
32 | | - "item.vs_clockwork.wing": "机翼", |
| 29 | + "block.vs_clockwork.flap": "机翼", |
| 30 | + "item.vs_clockwork.flap": "机翼", |
| 31 | + "block.vs_clockwork.wing": "曲面机翼", |
| 32 | + "item.vs_clockwork.wing": "曲面机翼", |
33 | 33 | "block.vs_clockwork.reactionwheel": "反作用飞轮", |
34 | 34 | "item.vs_clockwork.reactionwheel": "反作用飞轮", |
35 | 35 | "block.vs_clockwork.gyro": "陀螺仪", |
|
58 | 58 | "block.vs_clockwork.slicker": "物理结构黏着器", |
59 | 59 | "item.vs_clockwork.slicker": "物理结构黏着器", |
60 | 60 | "item.vs_clockwork.triode": "三极管", |
| 61 | + "item.vs_clockwork.handheld_drill": "手持式动力钻头", |
| 62 | + "item.vs_clockwork.handheld_saw": "手持式动力锯", |
61 | 63 |
|
62 | 64 | "block.vs_clockwork.asteroid_block": "调试陨石生成器", |
63 | 65 | "item.vs_clockwork.asteroid_block": "调试陨石生成器", |
64 | 66 |
|
65 | | - "item.vs_clockwork.music_disc_wanderlust": "修复了的音乐唱片", |
| 67 | + "item.vs_clockwork.music_disc_wanderlust": "修复的音乐唱片", |
66 | 68 | "item.vs_clockwork.music_disc_wanderlust.desc": "Tomato - wanderlust", |
67 | 69 | "item.vs_clockwork.music_disc_wanderlust.lore1": "你使用了其他位面的材料修复了这张唱片。", |
68 | 70 | "item.vs_clockwork.music_disc_wanderlust.lore2": "它再次完整了,但感觉有些地方……不一样了。", |
|
144 | 146 | "resistor.resist_direction.none_to_max": "从小到大", |
145 | 147 | "resistor.resist_direction.max_to_none": "从大到小", |
146 | 148 |
|
147 | | - "vs_clockwork.command.get_air_values": "处于 y:%d;密度:%d;温度:%d", |
148 | | - |
149 | 149 | "vs_clockwork.subtitle.gravitron_start": "重力枪:启动", |
150 | 150 | "vs_clockwork.subtitle.gravitron_grab": "重力枪:抓取物理结构", |
151 | 151 | "vs_clockwork.subtitle.gravitron_release": "重力枪:释放物理结构", |
152 | 152 | "vs_clockwork.subtitle.gravitron_fling": "重力枪:发射物理结构", |
153 | 153 | "vs_clockwork.subtitle.gravitron_shutdown": "重力枪:关闭", |
154 | 154 | "vs_clockwork.subtitle.gravitron_freeze": "创造模式重力枪:冻结物理结构", |
155 | 155 |
|
156 | | - "vs_clockwork.subtitle.gas_nozzle_start": "气体喷嘴:开启", |
157 | | - "vs_clockwork.subtitle.gas_nozzle_loop": "气体喷嘴:喷气", |
| 156 | + "vs_clockwork.subtitle.gas_nozzle_start": "气体喷口:开启", |
| 157 | + "vs_clockwork.subtitle.gas_nozzle_loop": "气体喷口:喷气", |
158 | 158 | "vs_clockwork.subtitle.balloon_leaking_light": "热气球:缓慢漏气", |
159 | 159 | "vs_clockwork.subtitle.balloon_leaking_heavy": "热气球:快速漏气", |
160 | 160 | "vs_clockwork.subtitle.balloon_rupture": "热气球:破裂", |
|
250 | 250 | "item.vs_clockwork.pump_duct": "气泵", |
251 | 251 | "block.vs_clockwork.valve_duct": "气体阀门", |
252 | 252 | "item.vs_clockwork.valve_duct": "气体阀门", |
253 | | - "block.vs_clockwork.gas_nozzle": "气体喷嘴", |
254 | | - "item.vs_clockwork.gas_nozzle": "气体喷嘴", |
| 253 | + "block.vs_clockwork.gas_nozzle": "气体喷口", |
| 254 | + "item.vs_clockwork.gas_nozzle": "气体喷口", |
255 | 255 | "block.vs_clockwork.gas_vent": "气体通风口", |
256 | 256 | "item.vs_clockwork.gas_vent": "气体通风口", |
257 | 257 | "block.vs_clockwork.sealer": "便携式密封器", |
|
456 | 456 | "vs_clockwork.gui.ductInfo.title": "管道信息:", |
457 | 457 | "vs_clockwork.gui.ductInfo.volume": "体积:%s", |
458 | 458 | "vs_clockwork.gui.ductInfo.temperature": "温度:%s", |
| 459 | + "vs_clockwork.gui.ductInfo.wallTemperature": "管道壁温度:%s", |
459 | 460 | "vs_clockwork.gui.ductInfo.pressure": "压力:%s", |
460 | 461 | "vs_clockwork.gui.ductInfo.energy": "热能:%s", |
461 | 462 | "vs_clockwork.gui.ductInfo.out_of": " / %s", |
462 | 463 | "vs_clockwork.gui.ductInfo.title.contents": "管道内容物:", |
463 | 464 | "vs_clockwork.gui.ductInfo.mass_total": "总计:%s", |
464 | 465 |
|
| 466 | + "vs_clockwork.display_source.gas_nozzle.temp": "温度(开尔文)", |
| 467 | + "vs_clockwork.display_source.gas_nozzle.leaks": "泄漏量", |
| 468 | + "vs_clockwork.display_source.gas_nozzle.volume": "气室体积(立方米)", |
| 469 | + |
| 470 | + "vs_clockwork.display_source.copter_bearing.current": "当前向量", |
| 471 | + "vs_clockwork.display_source.copter_bearing.target": "目标向量", |
| 472 | + "vs_clockwork.display_source.copter_bearing.offset": "红石偏移向量", |
| 473 | + |
| 474 | + "vs_clockwork.display_source.alt_meter.current": "当前高度", |
| 475 | + "vs_clockwork.display_source.alt_meter.target": "目标高度", |
| 476 | + "vs_clockwork.display_source.alt_meter.direction": "触发方向", |
| 477 | + |
| 478 | + "vs_clockwork.display_source.phys_bearing.current": "当前角度", |
| 479 | + "vs_clockwork.display_source.phys_bearing.mode": "运动模式", |
| 480 | + |
| 481 | + "vs_clockwork.display_source.duct.masses": "总质量", |
| 482 | + "vs_clockwork.display_source.duct.energy": "热能", |
| 483 | + "vs_clockwork.display_source.duct.pressure": "压力", |
| 484 | + "vs_clockwork.display_source.duct.temperature": "温度", |
| 485 | + |
465 | 486 | "vs_clockwork.ponder.wanderwand.header": "漫游之杖", |
466 | 487 | "vs_clockwork.ponder.wanderwand.text_1": "将漫游之杖放入物理注入器中", |
467 | 488 | "vs_clockwork.ponder.wanderwand.text_2": "或使用重力枪", |
|
513 | 534 | "vs_clockwork.ponder.solid_delivery.text_8": "溜槽、", |
514 | 535 | "vs_clockwork.ponder.solid_delivery.text_9": "和传送带上", |
515 | 536 |
|
516 | | - "death.attack.gas_burn": "%s证明了高压蒸汽灭菌法的科学性", |
| 537 | + "vs_clockwork.ponder.wings.header": "机翼", |
| 538 | + "vs_clockwork.ponder.wings.text_1": "在瓦尔基里天空中,所有方块均会受到空气动力学的影响", |
| 539 | + "vs_clockwork.ponder.wings.text_2": "方块的形状会影响其空气动力学的特性", |
| 540 | + "vs_clockwork.ponder.wings.text_3": "这意味着诸如台阶之类的方块能够提供少量升力", |
| 541 | + "vs_clockwork.ponder.wings.text_4": "且在空气中移动时受到的阻力会更小", |
| 542 | + "vs_clockwork.ponder.wings.text_5": "机翼方块可以放大空气动力学的效应", |
| 543 | + "vs_clockwork.ponder.wings.text_6": "它们能够产生更大的升力,同时会产生更小的阻力", |
| 544 | + |
| 545 | + "vs_clockwork.ponder.cambered_wings.header": "曲面机翼", |
| 546 | + "vs_clockwork.ponder.cambered_wings.text_1": "普通机翼的基础迎角为0°", |
| 547 | + "vs_clockwork.ponder.cambered_wings.text_2": "这意味着它们的表现与现实中的机翼相同", |
| 548 | + "vs_clockwork.ponder.cambered_wings.text_3": "通常,这种特性有助于实现平稳的滑翔", |
| 549 | + "vs_clockwork.ponder.cambered_wings.text_4": "曲面机翼的基础迎角为20°", |
| 550 | + "vs_clockwork.ponder.cambered_wings.text_5": "这意味着它们相当于普通机翼向上倾斜20°", |
| 551 | + "vs_clockwork.ponder.cambered_wings.text_6": "相较于普通机翼来说,曲面机翼可以产生更大的升力", |
| 552 | + |
| 553 | + "vs_clockwork.ponder.plane_tips.header": "飞行器建造小妙招", |
| 554 | + "vs_clockwork.ponder.plane_tips.text_1": "提示 #1:大多数情况下,请使用普通的机翼", |
| 555 | + "vs_clockwork.ponder.plane_tips.text_2": "普通机翼提供的升力足以满足大多数飞行器的需求", |
| 556 | + "vs_clockwork.ponder.plane_tips.text_3": "使用过多的曲面机翼可能会导致飞行器变成洗衣机滚筒", |
| 557 | + "vs_clockwork.ponder.plane_tips.text_4": "提示 #2:加装垂直尾翼", |
| 558 | + "vs_clockwork.ponder.plane_tips.text_5": "垂直尾翼可以大幅提升飞行器在空中的稳定性", |
| 559 | + "vs_clockwork.ponder.plane_tips.text_6": "减少转弯时的“漂移”", |
| 560 | + "vs_clockwork.ponder.plane_tips.text_7": "但是,千万不要使用曲面机翼", |
| 561 | + "vs_clockwork.ponder.plane_tips.text_8": "曲面机翼将保持20°迎角", |
| 562 | + "vs_clockwork.ponder.plane_tips.text_9": "你的飞机会不受控制地转向", |
| 563 | + |
| 564 | + "death.attack.gas_burn": "%s被烤焦了", |
517 | 565 | "death.attack.gas_explosion": "%s没有控制好气压" |
518 | 566 | } |
0 commit comments