diff --git a/common/src/main/resources/assets/vs_clockwork/lang/zh_cn.json b/common/src/main/resources/assets/vs_clockwork/lang/zh_cn.json index bb007be4b..58f603c20 100644 --- a/common/src/main/resources/assets/vs_clockwork/lang/zh_cn.json +++ b/common/src/main/resources/assets/vs_clockwork/lang/zh_cn.json @@ -26,10 +26,10 @@ "item.vs_clockwork.wide_propeller_blade": "宽叶片", "block.vs_clockwork.command_seat": "指挥座椅", "item.vs_clockwork.command_seat": "指挥座椅", - "block.vs_clockwork.flap": "襟翼", - "item.vs_clockwork.flap": "襟翼", - "block.vs_clockwork.wing": "机翼", - "item.vs_clockwork.wing": "机翼", + "block.vs_clockwork.flap": "机翼", + "item.vs_clockwork.flap": "机翼", + "block.vs_clockwork.wing": "曲面机翼", + "item.vs_clockwork.wing": "曲面机翼", "block.vs_clockwork.reactionwheel": "反作用飞轮", "item.vs_clockwork.reactionwheel": "反作用飞轮", "block.vs_clockwork.gyro": "陀螺仪", @@ -58,11 +58,13 @@ "block.vs_clockwork.slicker": "物理结构黏着器", "item.vs_clockwork.slicker": "物理结构黏着器", "item.vs_clockwork.triode": "三极管", + "item.vs_clockwork.handheld_drill": "手持式动力钻头", + "item.vs_clockwork.handheld_saw": "手持式动力锯", "block.vs_clockwork.asteroid_block": "调试陨石生成器", "item.vs_clockwork.asteroid_block": "调试陨石生成器", - "item.vs_clockwork.music_disc_wanderlust": "修复了的音乐唱片", + "item.vs_clockwork.music_disc_wanderlust": "修复的音乐唱片", "item.vs_clockwork.music_disc_wanderlust.desc": "Tomato - wanderlust", "item.vs_clockwork.music_disc_wanderlust.lore1": "你使用了其他位面的材料修复了这张唱片。", "item.vs_clockwork.music_disc_wanderlust.lore2": "它再次完整了,但感觉有些地方……不一样了。", @@ -144,8 +146,6 @@ "resistor.resist_direction.none_to_max": "从小到大", "resistor.resist_direction.max_to_none": "从大到小", - "vs_clockwork.command.get_air_values": "处于 y:%d;密度:%d;温度:%d", - "vs_clockwork.subtitle.gravitron_start": "重力枪:启动", "vs_clockwork.subtitle.gravitron_grab": "重力枪:抓取物理结构", "vs_clockwork.subtitle.gravitron_release": "重力枪:释放物理结构", @@ -153,8 +153,8 @@ "vs_clockwork.subtitle.gravitron_shutdown": "重力枪:关闭", "vs_clockwork.subtitle.gravitron_freeze": "创造模式重力枪:冻结物理结构", - "vs_clockwork.subtitle.gas_nozzle_start": "气体喷嘴:开启", - "vs_clockwork.subtitle.gas_nozzle_loop": "气体喷嘴:喷气", + "vs_clockwork.subtitle.gas_nozzle_start": "气体喷口:开启", + "vs_clockwork.subtitle.gas_nozzle_loop": "气体喷口:喷气", "vs_clockwork.subtitle.balloon_leaking_light": "热气球:缓慢漏气", "vs_clockwork.subtitle.balloon_leaking_heavy": "热气球:快速漏气", "vs_clockwork.subtitle.balloon_rupture": "热气球:破裂", @@ -250,8 +250,8 @@ "item.vs_clockwork.pump_duct": "气泵", "block.vs_clockwork.valve_duct": "气体阀门", "item.vs_clockwork.valve_duct": "气体阀门", - "block.vs_clockwork.gas_nozzle": "气体喷嘴", - "item.vs_clockwork.gas_nozzle": "气体喷嘴", + "block.vs_clockwork.gas_nozzle": "气体喷口", + "item.vs_clockwork.gas_nozzle": "气体喷口", "block.vs_clockwork.gas_vent": "气体通风口", "item.vs_clockwork.gas_vent": "气体通风口", "block.vs_clockwork.sealer": "便携式密封器", @@ -456,12 +456,33 @@ "vs_clockwork.gui.ductInfo.title": "管道信息:", "vs_clockwork.gui.ductInfo.volume": "体积:%s", "vs_clockwork.gui.ductInfo.temperature": "温度:%s", + "vs_clockwork.gui.ductInfo.wallTemperature": "管道壁温度:%s", "vs_clockwork.gui.ductInfo.pressure": "压力:%s", "vs_clockwork.gui.ductInfo.energy": "热能:%s", "vs_clockwork.gui.ductInfo.out_of": " / %s", "vs_clockwork.gui.ductInfo.title.contents": "管道内容物:", "vs_clockwork.gui.ductInfo.mass_total": "总计:%s", + "vs_clockwork.display_source.gas_nozzle.temp": "温度(开尔文)", + "vs_clockwork.display_source.gas_nozzle.leaks": "泄漏量", + "vs_clockwork.display_source.gas_nozzle.volume": "气室体积(立方米)", + + "vs_clockwork.display_source.copter_bearing.current": "当前向量", + "vs_clockwork.display_source.copter_bearing.target": "目标向量", + "vs_clockwork.display_source.copter_bearing.offset": "红石偏移向量", + + "vs_clockwork.display_source.alt_meter.current": "当前高度", + "vs_clockwork.display_source.alt_meter.target": "目标高度", + "vs_clockwork.display_source.alt_meter.direction": "触发方向", + + "vs_clockwork.display_source.phys_bearing.current": "当前角度", + "vs_clockwork.display_source.phys_bearing.mode": "运动模式", + + "vs_clockwork.display_source.duct.masses": "总质量", + "vs_clockwork.display_source.duct.energy": "热能", + "vs_clockwork.display_source.duct.pressure": "压力", + "vs_clockwork.display_source.duct.temperature": "温度", + "vs_clockwork.ponder.wanderwand.header": "漫游之杖", "vs_clockwork.ponder.wanderwand.text_1": "将漫游之杖放入物理注入器中", "vs_clockwork.ponder.wanderwand.text_2": "或使用重力枪", @@ -513,6 +534,33 @@ "vs_clockwork.ponder.solid_delivery.text_8": "溜槽、", "vs_clockwork.ponder.solid_delivery.text_9": "和传送带上", - "death.attack.gas_burn": "%s证明了高压蒸汽灭菌法的科学性", + "vs_clockwork.ponder.wings.header": "机翼", + "vs_clockwork.ponder.wings.text_1": "在瓦尔基里天空中,所有方块均会受到空气动力学的影响", + "vs_clockwork.ponder.wings.text_2": "方块的形状会影响其空气动力学的特性", + "vs_clockwork.ponder.wings.text_3": "这意味着诸如台阶之类的方块能够提供少量升力", + "vs_clockwork.ponder.wings.text_4": "且在空气中移动时受到的阻力会更小", + "vs_clockwork.ponder.wings.text_5": "机翼方块可以放大空气动力学的效应", + "vs_clockwork.ponder.wings.text_6": "它们能够产生更大的升力,同时会产生更小的阻力", + + "vs_clockwork.ponder.cambered_wings.header": "曲面机翼", + "vs_clockwork.ponder.cambered_wings.text_1": "普通机翼的基础迎角为0°", + "vs_clockwork.ponder.cambered_wings.text_2": "这意味着它们的表现与现实中的机翼相同", + "vs_clockwork.ponder.cambered_wings.text_3": "通常,这种特性有助于实现平稳的滑翔", + "vs_clockwork.ponder.cambered_wings.text_4": "曲面机翼的基础迎角为20°", + "vs_clockwork.ponder.cambered_wings.text_5": "这意味着它们相当于普通机翼向上倾斜20°", + "vs_clockwork.ponder.cambered_wings.text_6": "相较于普通机翼来说,曲面机翼可以产生更大的升力", + + "vs_clockwork.ponder.plane_tips.header": "飞行器建造小妙招", + "vs_clockwork.ponder.plane_tips.text_1": "提示 #1:大多数情况下,请使用普通的机翼", + "vs_clockwork.ponder.plane_tips.text_2": "普通机翼提供的升力足以满足大多数飞行器的需求", + "vs_clockwork.ponder.plane_tips.text_3": "使用过多的曲面机翼可能会导致飞行器变成洗衣机滚筒", + "vs_clockwork.ponder.plane_tips.text_4": "提示 #2:加装垂直尾翼", + "vs_clockwork.ponder.plane_tips.text_5": "垂直尾翼可以大幅提升飞行器在空中的稳定性", + "vs_clockwork.ponder.plane_tips.text_6": "减少转弯时的“漂移”", + "vs_clockwork.ponder.plane_tips.text_7": "但是,千万不要使用曲面机翼", + "vs_clockwork.ponder.plane_tips.text_8": "曲面机翼将保持20°迎角", + "vs_clockwork.ponder.plane_tips.text_9": "你的飞机会不受控制地转向", + + "death.attack.gas_burn": "%s被烤焦了", "death.attack.gas_explosion": "%s没有控制好气压" }