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1 | 1 | # HL2SDK/METAMOD SETUP |
2 | 2 | # --- |
3 | 3 |
|
4 | | -SET(HL2SDK_INCLUDES |
5 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk |
6 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/common |
7 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/game/shared |
8 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/game/server |
9 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public |
10 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/engine |
11 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/mathlib |
12 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/tier0 |
13 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/tier1 |
14 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/entity2 |
15 | | - ${PROJECT_SOURCE_DIR}/vendor/hl2sdk/public/game/server |
16 | | -) |
17 | | - |
18 | | -add_library(HL2SDK STATIC |
19 | | - hl2sdk/tier1/convar.cpp |
20 | | - hl2sdk/tier1/generichash.cpp |
21 | | - hl2sdk/tier1/keyvalues3.cpp |
22 | | -) |
23 | | - |
24 | | -target_include_directories(HL2SDK PUBLIC ${HL2SDK_INCLUDES}) |
25 | | - |
26 | | -if(WIN32) |
27 | | - target_link_libraries(HL2SDK PUBLIC |
28 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/public/win64/tier1.lib |
29 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/public/win64/interfaces.lib |
30 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/public/win64/mathlib.lib |
31 | | - ) |
32 | | -elseif(UNIX) |
33 | | - target_link_libraries(HL2SDK PUBLIC |
34 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/linux64/tier1.a |
35 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/linux64/interfaces.a |
36 | | - ${CMAKE_CURRENT_SOURCE_DIR}/hl2sdk/lib/linux64/mathlib.a |
37 | | - ) |
38 | | -endif() |
| 4 | +function(BUILD_HL2SDK GAME GAME_PATH) |
| 5 | + SET(HL2SDK_INCLUDES |
| 6 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH} |
| 7 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/common |
| 8 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/game/shared |
| 9 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/game/server |
| 10 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public |
| 11 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/engine |
| 12 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/mathlib |
| 13 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/tier0 |
| 14 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/tier1 |
| 15 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/entity2 |
| 16 | + ${PROJECT_SOURCE_DIR}/vendor/${GAME_PATH}/public/game/server |
| 17 | + ) |
| 18 | + |
| 19 | + add_library(HL2SDK-${GAME} STATIC |
| 20 | + ${GAME_PATH}/tier1/convar.cpp |
| 21 | + ${GAME_PATH}/tier1/generichash.cpp |
| 22 | + ${GAME_PATH}/tier1/keyvalues3.cpp |
| 23 | + ) |
| 24 | + |
| 25 | + target_include_directories(HL2SDK-${GAME} PUBLIC ${HL2SDK_INCLUDES}) |
| 26 | + |
| 27 | + if(WIN32) |
| 28 | + target_link_libraries(HL2SDK-${GAME} PUBLIC |
| 29 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/public/win64/tier1.lib |
| 30 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/public/win64/interfaces.lib |
| 31 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/public/win64/mathlib.lib |
| 32 | + ) |
| 33 | + elseif(UNIX) |
| 34 | + target_link_libraries(HL2SDK-${GAME} PUBLIC |
| 35 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/linux64/tier1.a |
| 36 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/linux64/interfaces.a |
| 37 | + ${CMAKE_CURRENT_SOURCE_DIR}/${GAME_PATH}/lib/linux64/mathlib.a |
| 38 | + ) |
| 39 | + endif() |
| 40 | + message(STATUS "Setting up HL2SDK-${GAME}") # What does this print? |
| 41 | +endfunction() |
| 42 | + |
| 43 | +build_hl2sdk(CS2 hl2sdk-cs2) |
| 44 | +build_hl2sdk(DOTA hl2sdk-dota) |
39 | 45 |
|
40 | 46 | # EXTERNAL LIBRARIES |
41 | 47 | # --- |
42 | 48 |
|
43 | 49 | add_subdirectory(fmt) |
44 | 50 |
|
45 | 51 | set_target_properties( |
46 | | - HL2SDK |
| 52 | + HL2SDK-CS2 |
| 53 | + HL2SDK-DOTA |
47 | 54 | PROPERTIES FOLDER SDK |
48 | 55 | ) |
49 | 56 |
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