Skip to content

Commit 505c697

Browse files
SamVanheerzpostfacto
authored andcommitted
Fix incorrect nonempty check in ICE initialization
1 parent ef4ed2e commit 505c697

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -189,7 +189,7 @@ void CSteamNetworkConnectionP2P::CheckInitICE()
189189
V_AllocAndSplitString( m_connectionConfig.m_P2P_TURN_PassList.Get().c_str(), ",", vecTurnPasses, true );
190190

191191
// If turn arrays lengths (servers, users and passes) are not match, treat all TURN servers as unauthenticated
192-
if ( !vecTurnUsers.IsEmpty() > 0 || !vecTurnPasses.IsEmpty() )
192+
if ( !vecTurnUsers.IsEmpty() || !vecTurnPasses.IsEmpty() )
193193
{
194194
if ( cfg.m_nTurnServers != vecTurnUsers.Count() || cfg.m_nTurnServers != vecTurnPasses.Count() )
195195
{

0 commit comments

Comments
 (0)