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Merge pull request #55 from TheLovinator1/patch-1
Fix typo
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README.md

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@@ -251,7 +251,7 @@ This extension comes in handy if you're editing the Meson build files.
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VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=asabil.meson
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## Roadmap
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the current focus is to get a stable release that matches the first release of
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The current focus is to get a stable release that matches the first release of
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this interface in the public Steamworks SDK.
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After that, here are some large features that we expect to add to a future
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code inspects the state and decides not to send a message. In this case, the
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bandwidth estimation logic might perceive that the channel is not
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"data-limited", when it essentially is. We could add an entry point to allow
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the application to express this, but this is getting complicted, making it more
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the application to express this, but this is getting complicated, making it more
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difficult for app code to do the right thing. It'd be better if it mostly
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"just worked" when app code does the simple thing.
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### NAT piercing (ICE/STUN/TURN)
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The Steamworks code supports a custom protocol for relaying packets through our
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network of relays and on our backbone. At this time the opensource code does
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network of relays and on our backbone. At this time the open-source code does
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not have any support for piercing NAT or relaying packets. But since the
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Steamworks code already has those concepts, it should be pretty easy to add
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support for this. You'd still be responsible for running the STUN/TURN servers
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### Non-connection-oriented interface
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The Steam version has ISteamMessages, which is a UDP-like interface. Messages
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are addressed by peer identity, not connection handle. (Both reliable and
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unreliable messages are still supported.) We should open- source this API,
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unreliable messages are still supported.) We should open-source this API,
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too. Previously it was only for P2P, but we've found that it's useful for
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porting UDP-based code.

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