@@ -251,7 +251,7 @@ This extension comes in handy if you're editing the Meson build files.
251251VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=asabil.meson
252252
253253## Roadmap
254- the current focus is to get a stable release that matches the first release of
254+ The current focus is to get a stable release that matches the first release of
255255this interface in the public Steamworks SDK.
256256
257257After that, here are some large features that we expect to add to a future
@@ -267,13 +267,13 @@ would do just as good. Whatever method we use, needs to work even if the app
267267code inspects the state and decides not to send a message. In this case, the
268268bandwidth estimation logic might perceive that the channel is not
269269"data-limited", when it essentially is. We could add an entry point to allow
270- the application to express this, but this is getting complicted , making it more
270+ the application to express this, but this is getting complicated , making it more
271271difficult for app code to do the right thing. It'd be better if it mostly
272272"just worked" when app code does the simple thing.
273273
274274### NAT piercing (ICE/STUN/TURN)
275275The Steamworks code supports a custom protocol for relaying packets through our
276- network of relays and on our backbone. At this time the opensource code does
276+ network of relays and on our backbone. At this time the open-source code does
277277not have any support for piercing NAT or relaying packets. But since the
278278Steamworks code already has those concepts, it should be pretty easy to add
279279support for this. You'd still be responsible for running the STUN/TURN servers
@@ -282,6 +282,6 @@ and doing the rendezvous/signalling, but the code could use them.
282282### Non-connection-oriented interface
283283The Steam version has ISteamMessages, which is a UDP-like interface. Messages
284284are addressed by peer identity, not connection handle. (Both reliable and
285- unreliable messages are still supported.) We should open- source this API,
285+ unreliable messages are still supported.) We should open-source this API,
286286too. Previously it was only for P2P, but we've found that it's useful for
287287porting UDP-based code.
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