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Inverted logic in auth caching
P4:7320764
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src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -828,7 +828,7 @@ void CSteamNetworkingSockets::ResetIdentity( const SteamNetworkingIdentity *pIde
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if ( pIdentity )
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{
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m_identity = *pIdentity;
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if ( m_identity.IsInvalid() || m_identity.IsLocalHost() )
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if ( !m_identity.IsInvalid() && !m_identity.IsLocalHost() )
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{
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int nIdentitySetFlags = k_nIdentitySetFlag_NoSave; // Allow us to check the durable cache for any credentials, but we know we are empty, so don't save anything
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InternalOnGotIdentity( nIdentitySetFlags );

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