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if ( m_eConnectionState != k_ESteamNetworkingConnectionState_FindingRoute && m_pParentListenSocket )
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{
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AssertMsg( false, "Application didn't accept or close incoming connection in a reasonable amount of time. This is probably a bug." );
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ConnectionState_ProblemDetectedLocally( k_ESteamNetConnectionEnd_Misc_Timeout, "%s", "App didn't accept or close incoming connection in time." );
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if ( m_pMessagesSession )
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{
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ConnectionState_ProblemDetectedLocally( k_ESteamNetConnectionEnd_Misc_Timeout, "%s", "App did not respond to Messages session request in time, discarding." );
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}
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else
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{
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AssertMsg( false, "Application didn't accept or close incoming connection in a reasonable amount of time. This is probably a bug." );
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ConnectionState_ProblemDetectedLocally( k_ESteamNetConnectionEnd_Misc_Timeout, "%s", "App didn't accept or close incoming connection in time." );
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