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@@ -267,14 +267,14 @@ the Wine prefix. Removing the option will revert to the previous behavior.
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|| <tt>PROTON_LOG</tt> | Convenience method for dumping a useful debug log to `$HOME/steam-$APPID.log`. For more thorough logging, use `user_settings.py`. |
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|| <tt>PROTON_DUMP_DEBUG_COMMANDS</tt> | When running a game, Proton will write some useful debug scripts for that game into `$PROTON_DEBUG_DIR/proton_$USER/`. |
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|| <tt>PROTON_DEBUG_DIR</tt> | Root directory for the Proton debug scripts, `/tmp` by default. |
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| <tt>wined3d</tt> | <tt>PROTON_USE_WINED3D</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11 and d3d10. This used to be called `PROTON_USE_WINED3D11`, which is now an alias for this same option. |
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| <tt>d9vk</tt> | <tt>PROTON_USE_D9VK</tt> | Use Vulkan-based d9vk instead of OpenGL-based wined3d for d3d9. |
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| <tt>wined3d</tt> | <tt>PROTON_USE_WINED3D</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11, d3d10, and d3d9. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for d3d11 games which can fall back to and run better with d3d9. |
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| <tt>nod3d10</tt> | <tt>PROTON_NO_D3D10</tt> | Disable <tt>d3d10.dll</tt> and <tt>dxgi.dll</tt>, for d3d10 games which can fall back to and run better with d3d9. |
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| <tt>noesync</tt> | <tt>PROTON_NO_ESYNC</tt> | Do not use eventfd-based in-process synchronization primitives. |
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| <tt>nofsync</tt> | <tt>PROTON_NO_FSYNC</tt> | Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no `FUTEX_WAIT_MULTIPLE` support.) |
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| <tt>forcelgadd</tt> | <tt>PROTON_FORCE_LARGE_ADDRESS_AWARE</tt> | Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. |
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| <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
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|| <tt>WINE_FULLSCREEN_INTEGER_SCALING</tt> | Enable integer scaling mode, to give sharp pixels when upscaling. |
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| <tt>d9vk</tt> | <tt>PROTON_USE_D9VK</tt> |**Note: Obsoleted in Proton 5.0.** In older versions, use Vulkan-based DXVK instead of OpenGL-based wined3d for d3d9. |
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