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Wherever a model has a seam (sharp edges, UV seams, etc), there are now visible artifacts with MSAA enabled which aren't there when the same model is looked at outside of the SDK (in my example I used TF2). Considering they are only there with MSAA enabled, and only at certain angles depending on the seams, I think it can be assumed they are gaps in the model. It's very weird that this isn't a problem on any other branches.
In the image below, the model has self-illumination which is visible through the gaps, but the gaps are still present without this.
This does appear to happen regardless of GPU, in my case I have a RTX 3070 Ti.
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