diff --git a/src/game/client/view.cpp b/src/game/client/view.cpp index de0c0b07a4b..ff84e8ba81c 100644 --- a/src/game/client/view.cpp +++ b/src/game/client/view.cpp @@ -1077,7 +1077,8 @@ void CViewRender::Render( vrect_t *rect ) if ( ( sv_restrict_aspect_ratio_fov.GetInt() > 0 && engine->IsWindowedMode() && gpGlobals->maxClients > 1 ) || sv_restrict_aspect_ratio_fov.GetInt() == 2 ) { - limitedAspectRatio = MIN( aspectRatio, 1.85f * 0.75f ); // cap out the FOV advantage at a 1.85:1 ratio (about the widest any legit user should be) + // cap out the FOV advantage at a 2.40:1 ratio (slightly wider than most "21:9" monitors) + limitedAspectRatio = MIN( aspectRatio, 2.4f * 0.75f ); } viewEye.fov = ScaleFOVByWidthRatio( viewEye.fov, limitedAspectRatio );