From b999220d9dc4367ddb1ddaf4c5b21243438d71d6 Mon Sep 17 00:00:00 2001 From: !Avast AntiPony 9445 <11709919+zxz41@users.noreply.github.com> Date: Thu, 27 Nov 2025 23:40:12 +0100 Subject: [PATCH] Revert 'PDump' specific font definitions This were reverted on the HL2 Anniversary build believe it or not, the font definition were missing in other Source Engine titles such as Team-Fortress 2. --- src/game/client/hud_pdump.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/client/hud_pdump.h b/src/game/client/hud_pdump.h index c5e152e61c5..83af436ecc7 100644 --- a/src/game/client/hud_pdump.h +++ b/src/game/client/hud_pdump.h @@ -68,9 +68,9 @@ class CPDumpPanel : public CHudElement, public vgui::Panel EHANDLE m_hDumpEntity; - CPanelAnimationVar( vgui::HFont, m_FontSmall, "ItemFont", "PDumpVerySmall" ); - CPanelAnimationVar( vgui::HFont, m_FontMedium, "LabelFont", "PDumpSmall" ); - CPanelAnimationVar( vgui::HFont, m_FontBig, "TitleFont", "PDump" ); + CPanelAnimationVar( vgui::HFont, m_FontSmall, "ItemFont", "DefaultVerySmall" ); + CPanelAnimationVar( vgui::HFont, m_FontMedium, "LabelFont", "DefaultSmall" ); + CPanelAnimationVar( vgui::HFont, m_FontBig, "TitleFont", "Trebuchet24" ); }; CPDumpPanel *GetPDumpPanel();