Commit 29aa1eb
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2.5.0 (sdk 1.8.19) - Fixed Open Binding UI, Added ShowBindingHints
Changes for 2.5.0
* Updated sdk header to 1.8.19
* Fixes the Open Binding UI button. This should now work on all computers as it opens the window in SteamVR instead of through your default browser.
* Multiple hands can now hover over one interactable.
* Interactable now has a priority member. Higher numbers will make the interactable preferred when one hand is hovering over multiple interactables.
* Fixed the SteamVR binding hint ui. This lets you show the user (through a SteamVR interface) what actions are mapped to what bindings in a specified set. See: SteamVR_Input.ShowBindingHints(Action), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHints(ActionSet), SteamVR_Input.ShowBindingHintsForActiveActionSets()
* SteamVR_Behaviour_Skeleton will now initialize SteamVR if a Pose has not already done so.
* Fixed default binding bug with the index hmd not responding to proximity events (controller type is "indexhmd" not "index_hmd")
* Fixed bug with the SteamVR_Skeleton_Poser_Editor being offscreen
* Fixed a bug with the teleport point prefabs being on the wrong layer1 parent a471e5a commit 29aa1eb
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175 files changed
+12164
-12124
lines changed- Assets/SteamVR
- Editor
- Extras
- Input
- Editor
- ExampleJSON
- InteractionSystem
- Core/Scripts
- Hints
- Scripts
- Textures
- Longbow/Scripts
- Poses
- Samples
- BuggyBuddy/UI
- BuggyUI
- Models
- Prefabs
- Scripts
- Teleport/Scripts
- Plugins
- Prefabs
- Scripts
- WindowsHelper
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175 files changed
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-12124
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