Commit 715bba3
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Version 2.3b - GC/Perf fixes. Seated Universe fix. Misc api updates
Changes for 2.3b
* Fix for runtime action instantiation generating garbage
* Fix for setting Universe Origin at runtime. SteamVR.settings.trackingOrigin will automatically set all pose origins and the compositor origin (hmd)
* Physics objects correctly teleport while held now
* Fix for left hand being inside out sometimes.
* Fixed some perf and gc issues in the skeleton
* Updated poses to support 120hz prediction better
* Fix for IL2CPP compilation
* Fix for poor interpolation when dropping objects with left hand
* Added SteamVR_TrackingReferenceManager to allow showing tracking devices (base stations / cameras)
* Typo fix for GetStateUp returning GetStateDown
* Added ability to suppress updating the full skeletal bone data and only update summary data SteamVR_Action_Skeleton.onlyUpdateSummaryData
* Added access to different skeletal summary data. SteamVR_Action_Skeleton.summaryDataType specifies if you want the summary of the animation data or the summary of the device data. Device data may be faster but different than animation data.
* Added wrappers for ShowActionOrigin and ShowBindingsForActionSet. See SteamVR_Action.ShowOrigins() .HideOrigins(). SteamVR_ActionSet.ShowBindingHints() .HideBindingHints()1 parent fca14b9 commit 715bba3
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34 files changed
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-852
lines changed- Assets/SteamVR
- Extras
- Input
- InteractionSystem
- Core/Scripts
- Samples
- BuggyBuddy/Audio
- Grenade
- Prefabs
- Squishy/Textures
- Teleport/Scripts
- Plugins
- Prefabs
- Resources
- Scripts
34 files changed
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-852
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