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Merge pull request #117 from ValveSoftware/beta
Merging the 2.0 beta into master
2 parents fad02ab + d08941d commit 87efb96

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Assets/SteamVR.meta

Lines changed: 9 additions & 9 deletions
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Assets/SteamVR/Editor.meta

Lines changed: 6 additions & 6 deletions
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Lines changed: 127 additions & 127 deletions
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Custom inspector display for SteamVR_Camera
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//
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//=============================================================================
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects]
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public class SteamVR_Editor : Editor
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{
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int bannerHeight = 150;
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Texture logo;
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SerializedProperty script, wireframe;
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string GetResourcePath()
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{
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var ms = MonoScript.FromScriptableObject(this);
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var path = AssetDatabase.GetAssetPath(ms);
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path = Path.GetDirectoryName(path);
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return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
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}
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void OnEnable()
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{
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var resourcePath = GetResourcePath();
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logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
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script = serializedObject.FindProperty("m_Script");
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wireframe = serializedObject.FindProperty("wireframe");
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foreach (SteamVR_Camera target in targets)
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target.ForceLast();
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
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if (logo)
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GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
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if (!Application.isPlaying)
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{
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var expand = false;
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var collapse = false;
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foreach (SteamVR_Camera target in targets)
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{
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if (AssetDatabase.Contains(target))
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continue;
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if (target.isExpanded)
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collapse = true;
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else
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expand = true;
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}
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if (expand)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Expand"))
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{
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foreach (SteamVR_Camera target in targets)
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{
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if (AssetDatabase.Contains(target))
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continue;
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if (!target.isExpanded)
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{
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target.Expand();
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EditorUtility.SetDirty(target);
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}
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}
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}
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GUILayout.Space(18);
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GUILayout.EndHorizontal();
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}
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if (collapse)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Collapse"))
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{
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foreach (SteamVR_Camera target in targets)
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{
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if (AssetDatabase.Contains(target))
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continue;
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if (target.isExpanded)
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{
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target.Collapse();
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EditorUtility.SetDirty(target);
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}
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}
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}
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GUILayout.Space(18);
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GUILayout.EndHorizontal();
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}
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}
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EditorGUILayout.PropertyField(script);
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EditorGUILayout.PropertyField(wireframe);
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serializedObject.ApplyModifiedProperties();
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}
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public static void ExportPackage()
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{
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AssetDatabase.ExportPackage(new string[] {
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"Assets/SteamVR",
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"Assets/Plugins/openvr_api.cs",
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"Assets/Plugins/openvr_api.bundle",
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"Assets/Plugins/x86/openvr_api.dll",
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"Assets/Plugins/x86/steam_api.dll",
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"Assets/Plugins/x86/libsteam_api.so",
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"Assets/Plugins/x86_64/openvr_api.dll",
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"Assets/Plugins/x86_64/steam_api.dll",
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"Assets/Plugins/x86_64/libsteam_api.so",
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"Assets/Plugins/x86_64/libopenvr_api.so",
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}, "steamvr.unitypackage", ExportPackageOptions.Recurse);
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EditorApplication.Exit(0);
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}
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}
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1+
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
2+
//
3+
// Purpose: Custom inspector display for SteamVR_Camera
4+
//
5+
//=============================================================================
6+
7+
using UnityEngine;
8+
using UnityEditor;
9+
using System.IO;
10+
using Valve.VR;
11+
12+
[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects]
13+
public class SteamVR_Editor : Editor
14+
{
15+
int bannerHeight = 150;
16+
Texture logo;
17+
18+
SerializedProperty script, wireframe;
19+
20+
string GetResourcePath()
21+
{
22+
var ms = MonoScript.FromScriptableObject(this);
23+
var path = AssetDatabase.GetAssetPath(ms);
24+
path = Path.GetDirectoryName(path);
25+
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
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}
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void OnEnable()
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{
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var resourcePath = GetResourcePath();
31+
32+
logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
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script = serializedObject.FindProperty("m_Script");
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wireframe = serializedObject.FindProperty("wireframe");
37+
38+
foreach (SteamVR_Camera target in targets)
39+
target.ForceLast();
40+
}
41+
42+
public override void OnInspectorGUI()
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{
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serializedObject.Update();
45+
46+
var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
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if (logo)
48+
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
49+
50+
if (!Application.isPlaying)
51+
{
52+
var expand = false;
53+
var collapse = false;
54+
foreach (SteamVR_Camera target in targets)
55+
{
56+
if (AssetDatabase.Contains(target))
57+
continue;
58+
if (target.isExpanded)
59+
collapse = true;
60+
else
61+
expand = true;
62+
}
63+
64+
if (expand)
65+
{
66+
GUILayout.BeginHorizontal();
67+
if (GUILayout.Button("Expand"))
68+
{
69+
foreach (SteamVR_Camera target in targets)
70+
{
71+
if (AssetDatabase.Contains(target))
72+
continue;
73+
if (!target.isExpanded)
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{
75+
target.Expand();
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EditorUtility.SetDirty(target);
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}
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}
79+
}
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GUILayout.Space(18);
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GUILayout.EndHorizontal();
82+
}
83+
84+
if (collapse)
85+
{
86+
GUILayout.BeginHorizontal();
87+
if (GUILayout.Button("Collapse"))
88+
{
89+
foreach (SteamVR_Camera target in targets)
90+
{
91+
if (AssetDatabase.Contains(target))
92+
continue;
93+
if (target.isExpanded)
94+
{
95+
target.Collapse();
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EditorUtility.SetDirty(target);
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}
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}
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}
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GUILayout.Space(18);
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GUILayout.EndHorizontal();
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}
103+
}
104+
105+
EditorGUILayout.PropertyField(script);
106+
EditorGUILayout.PropertyField(wireframe);
107+
108+
serializedObject.ApplyModifiedProperties();
109+
}
110+
111+
public static void ExportPackage()
112+
{
113+
AssetDatabase.ExportPackage(new string[] {
114+
"Assets/SteamVR",
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"Assets/Plugins/openvr_api.cs",
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"Assets/Plugins/openvr_api.bundle",
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"Assets/Plugins/x86/openvr_api.dll",
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"Assets/Plugins/x86/steam_api.dll",
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"Assets/Plugins/x86/libsteam_api.so",
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"Assets/Plugins/x86_64/openvr_api.dll",
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"Assets/Plugins/x86_64/steam_api.dll",
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"Assets/Plugins/x86_64/libsteam_api.so",
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"Assets/Plugins/x86_64/libopenvr_api.so",
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}, "steamvr.unitypackage", ExportPackageOptions.Recurse);
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EditorApplication.Exit(0);
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}
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}

Assets/SteamVR/Editor/SteamVR_Editor.cs.meta

Lines changed: 9 additions & 9 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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