Commit a7b4278
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Version 2.2RC3 - More events, better skeleton poser, serialization fixes
Changes for v2.2RC3:
* Minor Breaking Change: SteamVR_Behaviour_ActionType events were incorrectly sending the action instead of the behaviour component they came from.
* Minor Breaking Change: Simplified the handFollowTransform member to be one variable instead of three
* Fixed code generation so it deletes unused actionset classes (asks first)
* Fixed behaviour events disappearing from serialized objects in some unity versions
* Added a few events to SteamVR_Behaviour_Skeleton
* Added C# style events to the SteamVR_Behaviour_ActionType components.
* Added Happy Ball as an example of a complex blending pose that moves the held object
* Added scaling support for the skeleton poser
* Cleaned up the canvas elements on the Interaction System Sample scene.
* Skeleton poser is now able to snap/follow interactables
* Fixed the namespace on a couple small sample scene components
* When clicking the "Show binding UI" button we will now always try to launch the default browser, though it may fail sometimes (Edge) we have better error messages now
* Fixed some documentation errors
* Improved skeleton poser editor ui
* Fixed an issue with ActionSets not serializing defaults properly1 parent 565ba5c commit a7b4278
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lines changed- Assets/SteamVR
- Input
- BehaviourUnityEvents
- Editor
- InteractionSystem
- Core/Scripts
- Longbow/Prefabs
- Poses
- Samples
- Grenade
- Prefabs
- Scripts
- Squishy
- Materials
- Textures
- Plugins
- Scripts
- WindowsHelper
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91 files changed
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