Commit ad025ba
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Version 1.3b10 Render Models are split between hand/controller. Fixes.
Changes for v1.3b10:
* Fixed a couple issues that would cause tracking jitter or entire loss of input
* Fixed an issue with destroying held objects
Changes for v1.3b09:
* Newly created action sets default to "single" mode allowing action mirroring in the binding UI.
* Added an example of blending unity animations with the skeleton input system. The sphere on the Equippable table can be grabbed and the hand will blend to an animation.
* Interactables now hand a hideHandOnAttach bool, a handAnimationOnPickup int that triggers an Animator.SetInt, and setRangeOfMotionOnPickup which will temporarily set the range of motion while an object is attached.
* Added a tool example for "With Controller" hand animation examples. Equippables can also be flipped depending on the hand that picks them up.
* Interactables now can tell hands to snap to them on attach. Specify a transform to snap to in Interactable.handFollowTransform and then check handFollowTransformPosition and/or handFollowTransformRotation
* Added Range of Motion blending to skeleton - Hand.SetSkeletonRangeOfMotion(rangeOfMotion, blendTime)
* Updated skeleton system to account for coordinate system changes
* Fixed some perf issues with the old render models (WIP)
* Fixed some bugs with button hints (WIP)
* Interactables should now auto detach on destroy.
* Added slim glove models, an example of an alien hand with 3 fingers, and an alien hand with floppy fingers
* Hands now initialize a RenderModel object which can contain a hand and a controller. These can be toggled on and off separately
* Fixed issue with controller highlighters not initializing correctly
* Added the ability to attach an object to a specific offset from the Hand - Hand.ObjectAttachmentPoint
* Fixed issue where render model would not show after bringing up compositor
* Fixed issue with default Throwables. HoverButton now works in local space
* Fixed issue with velocities and angular velocities not transforming properly1 parent 408fe51 commit ad025ba
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- Core
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- Longbow
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- Materials
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- Interactions_Example
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- SteamVRInput
- Editor
- Teleport
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228 files changed
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