Commit bf60145
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Version 1.3b06 Update to new SteamVR Input System, Knuckles, velocities
Changes for v1.3b06:
* Added some flower and planting stuff for the tutorial
* Updating knuckles actions and binding jsons
* Added code solution for blending skeleton animations to mechanim, no example yet though
* Updated some helper components to utilize Unity Events properly
* Updated skeleton hierarchy
Changes for v1.3b05:
* Added a knuckles binding for the Grab mode
* Fixed some bugs around skeleton updates and GC alloc
* Fixed a pretty significant perf hit
* Added a blending option to skeletons
* Added some ui to try out skeleton options
* Added a target for the throwing examples
* Updated longbow to only fire arrows with the pinch action
* Updated other interactable examples
* Added some helper methods to hand around showing / hiding controller or the whole hand.
* Fixed some of the throwing examples
Changes for v1.3b04:
* Added some more extensive velocity and angular velocity estimation based on positions and rotations per frame. Normalizing for time between frames.
* Cleaned out and updated the actions + bindings for knuckles/wands/touch.
* Fixed a bug with newly created actions not having a set type
* Updated extra scenes to use the new input system
Changes for v1.3b03:
* Fixed some warnings for unity 2017 / 2018.
* Fixed some editor UI issues for 2018
* Fixed issues with Unity 2017+ not wanting to open scenes from a script reloaded callback
Changes for v1.3b02:
* Added DefaultInputAction attribute to automatically assign actions during action generation.
* Updated default CameraRig prefab to use the new input system and components
Changes for v1.3b01:
* Integrated SteamVR Input System.
https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680
* [InteractionSystem] Added basic examples of the Skeletal API
* [InteractionSystem] Integrated SteamVR Input System. Actions and Action Sets instead of buttons.
* [InteractionSystem] Added Velocity style object interaction
* [InteractionSystem] Fixed some issues from github. Took some pull requests.
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