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SteamVR animation blueprint node disappearing when assigned trough c++ #193

@psykoloGG

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@psykoloGG

Version 5.0
No marketplace Plugin has been installed,
Fresh installation of UE5 from epic launcher.

These nodes in particular:
image

When being accessed by FObjectFinder, the nodes disappear (On editor relaunch).
image

This is not the case when the animation blueprint is being assigned trough blueprints.
Both ways animations work properly, just on relaunch nodes disappear.

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