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Dear Valve Team :)
is there any possible way to get the SteamVR Unity Plugin to work with DX12 and Unity 6? and if not how is it possible to get Vive tracker 3.0 IDs and positional and rotational data in an DX12 unity 6 Project integrated? Thanks for your time and help we really appreciate it because our Product development stuck on DX11 just by this issue since 1 year. Greetings Michael
wildstyle007 and DrMaxP
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