@@ -62,17 +62,17 @@ typedef struct
6262 float * inBuf;
6363 fftwf_complex* outBuf;
6464
65- }BlurData ;
65+ }F2QBlurData ;
6666/* ************************************************/
6767template <typename finc>
68- void blurPlane2D (BlurData * d, float * inBuf, fftwf_complex* outBuf, float * filter,
68+ void blurPlane2D (F2QBlurData * d, float * inBuf, fftwf_complex* outBuf, float * filter,
6969 fftwf_plan pf, fftwf_plan pinv, const finc* sp, finc* dp,
7070 int pitch, int height, int width, int bestY, int bestX, finc min, finc max);
7171void positionBlurFilter (fftwf_complex* fout, float * Filter, int bestx, int besty);
7272// ---------------------------------------------------------------------------------
73- static void VS_CC blurInit (VSMap *in, VSMap *out, void **instanceData, VSNode *node, VSCore *core, const VSAPI *vsapi)
73+ static void VS_CC f2qblurInit (VSMap *in, VSMap *out, void **instanceData, VSNode *node, VSCore *core, const VSAPI *vsapi)
7474{
75- BlurData *d = (BlurData *) * instanceData;
75+ F2QBlurData *d = (F2QBlurData *) * instanceData;
7676 vsapi->setVideoInfo (d->vi , 1 , node);
7777
7878 const VSFormat *fi = d->vi ->format ;
@@ -194,7 +194,7 @@ static void VS_CC blurInit(VSMap *in, VSMap *out, void **instanceData, VSNode *n
194194// --------------------------------------------------------------------------------------------
195195void positionBlurFilter (fftwf_complex* fout, float * Filter, int bestx, int besty)
196196{
197- float scale = 1.0 / (bestx * besty);
197+ float scale = 1 .0f / (bestx * besty);
198198
199199 // transfer to filter buffer including scaling and removing filtering
200200
@@ -211,7 +211,7 @@ void positionBlurFilter(fftwf_complex* fout, float* Filter, int bestx, int besty
211211}
212212// --------------------------------------------------------------------------------------
213213template <typename finc>
214- void blurPlane2D (BlurData * d, float * inBuf, fftwf_complex * outBuf, float * filter,
214+ void blurPlane2D (F2QBlurData * d, float * inBuf, fftwf_complex * outBuf, float * filter,
215215 fftwf_plan pf, fftwf_plan pinv, const finc* sp, finc* dp,
216216 int pitch, int height, int width, int bestY, int bestX, finc min, finc max )
217217{
@@ -236,10 +236,10 @@ void blurPlane2D(BlurData * d, float * inBuf, fftwf_complex * outBuf, float * fi
236236// upstream filters.
237237// Once all frames are ready, the filter will be called with arAllFramesReady. It is now time to
238238// do the actual processing.
239- static const VSFrameRef *VS_CC blurGetFrame (int n, int activationReason, void **instanceData,
239+ static const VSFrameRef *VS_CC f2qblurGetFrame (int n, int activationReason, void **instanceData,
240240 void **frameData, VSFrameContext *frameCtx, VSCore *core, const VSAPI *vsapi)
241241{
242- BlurData *d = (BlurData *) * instanceData;
242+ F2QBlurData *d = (F2QBlurData *) * instanceData;
243243
244244 if (activationReason == arInitial)
245245 {
@@ -361,9 +361,9 @@ static const VSFrameRef *VS_CC blurGetFrame(int n, int activationReason, void **
361361}
362362// ----------------------------------------------------------------
363363// Free all allocated data on filter destruction
364- static void VS_CC blurFree (void *instanceData, VSCore *core, const VSAPI *vsapi)
364+ static void VS_CC f2qblurFree (void *instanceData, VSCore *core, const VSAPI *vsapi)
365365{
366- BlurData *d = (BlurData *)instanceData;
366+ F2QBlurData *d = (F2QBlurData *)instanceData;
367367 if (d->FreqFilterUV != d->FreqFilter )
368368 d->fftwf_free (d->FreqFilterUV );
369369 d->fftwf_free (d->FreqFilter );
@@ -387,10 +387,10 @@ static void VS_CC blurFree(void *instanceData, VSCore *core, const VSAPI *vsapi)
387387
388388
389389// This function is responsible for validating arguments and creating a new filter
390- static void VS_CC blurCreate (const VSMap *in, VSMap *out, void *userData, VSCore *core, const VSAPI *vsapi)
390+ static void VS_CC f2qblurCreate (const VSMap *in, VSMap *out, void *userData, VSCore *core, const VSAPI *vsapi)
391391{
392- BlurData d;
393- BlurData *data;
392+ F2QBlurData d;
393+ F2QBlurData *data;
394394 int err;
395395 int temp;
396396 // Get a clip reference from the input arguments. This must be freed later.
@@ -401,19 +401,19 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
401401 // vi->format can be 0 if the input clip can change format midstream.
402402 if (!isConstantFormat (d.vi ) )
403403 {
404- vsapi->setError (out, " fqBlur : clip must have constant dimensions and in YUV or RGB or Grey format " );
404+ vsapi->setError (out, " F2QBlur : clip must have constant dimensions and in YUV or RGB or Grey format " );
405405 vsapi->freeNode (d.node );
406406 return ;
407407 }
408408 if (d.vi ->format ->colorFamily != cmRGB && d.vi ->format ->colorFamily != cmYUV && d.vi ->format ->colorFamily != cmGray)
409409 {
410- vsapi->setError (out, " fqBlur : RGB, YUV and Gray color formats only for input allowed " );
410+ vsapi->setError (out, " F2QBlur : RGB, YUV and Gray color formats only for input allowed " );
411411 vsapi->freeNode (d.node );
412412 return ;
413413 }
414414 if (d.vi ->format ->sampleType == stFloat && d.vi ->format ->bitsPerSample == 16 )
415415 {
416- vsapi->setError (out, " fqBlur : Half float formats not allowed " );
416+ vsapi->setError (out, " F2QBlur : Half float formats not allowed " );
417417 vsapi->freeNode (d.node );
418418 return ;
419419 }
@@ -424,7 +424,7 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
424424 // strict checking because of what we wrote in the argument string, the only
425425 // reason this could fail is when the value wasn't set by the user.
426426 // And when it's not set we want it to default to enabled.
427- temp = !!vsapi->propGetInt (in, " line" , 0 , &err);
427+ temp = !!int64ToIntS ( vsapi->propGetInt (in, " line" , 0 , &err) );
428428 if (err)
429429 {
430430 d.line = true ;
@@ -433,7 +433,7 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
433433 // Let's pretend the only allowed values are 1 or 0...
434434 if (temp < 0 || temp > 1 )
435435 {
436- vsapi->setError (out, " fqBlur : line must be 0 (for circular blur) 1(for linear blur) " );
436+ vsapi->setError (out, " F2QBlur : line must be 0 (for circular blur) 1(for linear blur) " );
437437 vsapi->freeNode (d.node );
438438 return ;
439439 }
@@ -446,7 +446,7 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
446446 }
447447
448448
449- d.xcoord = vsapi->propGetInt (in, " x" , 0 , &err);
449+ d.xcoord = int64ToIntS ( vsapi->propGetInt (in, " x" , 0 , &err) );
450450 if (err)
451451 {
452452 d.xcoord = 2 ;
@@ -455,12 +455,12 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
455455 // the only allowed values are
456456 if ( (d.line && d.xcoord < 0 ) || d.xcoord > d.vi ->width / 8 || ( !d.line && d.xcoord < 1 ))
457457 {
458- vsapi->setError (out, " fqBlur : x coordinate can have a value from 0 for line and 1 for circular blur to 1/8th frame width only " );
458+ vsapi->setError (out, " F2QBlur : x coordinate can have a value from 0 for line and 1 for circular blur to 1/8th frame width only " );
459459 vsapi->freeNode (d.node );
460460 return ;
461461 }
462462
463- d.ycoord = vsapi->propGetInt (in, " y" , 0 , &err);
463+ d.ycoord = int64ToIntS ( vsapi->propGetInt (in, " y" , 0 , &err) );
464464 if (err)
465465 {
466466 d.ycoord = 2 ;
@@ -469,20 +469,20 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
469469 // the only allowed values are
470470 if ( d.ycoord < - d.vi ->height / 8 || d.ycoord > d.vi ->height / 8 )
471471 {
472- vsapi->setError (out, " fqBlur : y coordinate can have a value between plus and minus 1/8th frame height only " );
472+ vsapi->setError (out, " F2QBlur : y coordinate can have a value between plus and minus 1/8th frame height only " );
473473 vsapi->freeNode (d.node );
474474 return ;
475475 }
476476 if ( d.xcoord == 0 && d.ycoord == 0 )
477477 {
478- vsapi->setError (out, " fqBlur : both x and y coordinate must not be zeroes " );
478+ vsapi->setError (out, " F2QBlur : both x and y coordinate must not be zeroes " );
479479 vsapi->freeNode (d.node );
480480 return ;
481481 }
482482
483483 // I usually keep the filter data struct on the stack and don't allocate it
484484 // until all the input validation is done.
485- data = (BlurData *)malloc (sizeof (d));
485+ data = (F2QBlurData *)malloc (sizeof (d));
486486 *data = d;
487487
488488 // Creates a new filter and returns a reference to it. Always pass on the in and out
@@ -500,7 +500,7 @@ static void VS_CC blurCreate(const VSMap *in, VSMap *out, void *userData, VSCore
500500 // If your filter is really fast (such as a filter that only resorts frames) you should set the
501501 // nfNoCache flag to make the caching work smoother.
502502
503- vsapi->createFilter (in, out, " fqBlur " , blurInit, blurGetFrame, blurFree , fmParallelRequests, 0 , data, core);
503+ vsapi->createFilter (in, out, " F2QBlur " , f2qblurInit, f2qblurGetFrame, f2qblurFree , fmParallelRequests, 0 , data, core);
504504
505505}
506506/*
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