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// Grand Impact is SPECIFICALLY excluded because it's a spell, not an ability, which makes it a GCD.
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// Therefore, since this helper can be used for moving OR for weaving, it should be handled by the AOE spell combo instead.
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// Therefore, since this helper can be used for moving OR for weaving, it should be handled by the caller instead.
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if(level>=RDM.Levels.Fleche){
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uintactionID=RDM.Fleche;
@@ -511,7 +511,7 @@ actionID is RDM.EnchantedZwerchhau or RDM.EnchantedRedoublement
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// This is basically universal.
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// I know it's a mess. Moving it into another method was basically the best I could do, since the whole thing is duplicated for weaving and moving but with different variables.
@@ -525,7 +525,7 @@ actionID is RDM.EnchantedZwerchhau or RDM.EnchantedRedoublement
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returnactionID;// isFinishingAny is only true if the helper function assigned the appropriate actionID value
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if(instacasting){
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// TODO: need to account for hardcasting spells with no cast time!
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// This block covers instacasting as the result of a TIMED buff, and so should only replace with spells that NORMALLY have a (long) cast time.
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if(level<RDM.Levels.Verthunder)
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returnRDM.Jolt;
@@ -579,9 +579,11 @@ actionID is RDM.EnchantedZwerchhau or RDM.EnchantedRedoublement
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// Can't slowcast spells if you're moving, so we have to fall back to instants.
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// I know it's a mess. Moving it into another method was basically the best I could do, since the whole thing is duplicated for weaving and moving but with different variables.
// Note that this explicitly does NOT include Grand Impact, because that's GCD. This means that you'll first exhaust a bunch of things that are ALSO weavable before using GI.
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// Swiftcast, Acceleration, Engagement, Prefulgence, Vice of Thorns, Fleche, and Contra Sixte are ALL checked in here.
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