Some questions #1713
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Hi,
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Hello,
I notice that with some server but I have no clue why it is happening and how to reproduce waitUntil {time > 0 && getClientStateNumber > 9};
There is no timer see #583 (comment)
There is no timer, if player is around the enemy group, they will stay but if you are too far they will be deleted to allow new patrol to spawn closer to the player: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L185
No, H&M is persistent and save each unit alive in city
Yes, enemies also clean their city after fight? Cheers |
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Hello,
I notice that with some server but I have no clue why it is happening and how to reproduce
May be we want to add something which detect if the player is still in the loading screen: https://community.bistudio.com/wiki/getClientStateNumber
HeartsAndMinds/=BTC=co@30_Hearts_and_Minds.Altis/core/fnc/respawn/intro.sqf
Line 47 in 7836c01
waitUntil {time > 0 && getClientStateNumber > 9};There is no timer see #583 (comment)
There is no timer, if play…