Side mission frequency #1720
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Is there any way to make side missions appear less frequently than others? I would like to implement something like kill/destroy enemy targets => Get Rep So, at the start, not many civilian missions appear but once players get their reputation up, there will be more civilian tasks Players haven't been doing any civilian missions and just doing combat missions, so we'd like to implement a scaling system where there would be fewer combat missions later in the game. Been trying to look into it but I can't seem to find what to look at specifically so any help would be greatly appreciated. Ty |
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Replies: 1 comment 3 replies
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Hello, The only easy way would be to and create a switch case depending on This approach would take into account the reputation only after each side mission full cycle Cheers |
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Yes
No but they will lie see https://vdauphin.github.io/HeartsAndMinds/InGame-documentation#intel
I don't know what you did but as far as I know, it is working as expected, please create a ticket if you found a bug