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NeuroSdkStrings.cs
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22 lines (19 loc) · 1.45 KB
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#nullable enable
namespace NeuroSdk
{
public static class NeuroSdkStrings
{
public static readonly NeuroSdkFormatString MessageHandlerFailedCaughtException = "Message handler failed with exception: {0}";
public const string VedalFaultSuffix = " (This is probably not your fault, blame Vedal.)";
public const string ModFaultSuffix = " (This is probably not your fault, blame the game integration.)";
public const string ActionFailedNoData = "Action failed. Missing command data.";
public const string ActionFailedNoId = "Action failed. Missing command field 'id'.";
public const string ActionFailedNoName = "Action failed. Missing command field 'name'.";
public const string ActionFailedInvalidJson = "Action failed. Could not parse action parameters from JSON.";
public const string ActionFailedUnregistered = "This action has been recently unregistered and can no longer be used.";
public static readonly NeuroSdkFormatString ActionFailedUnknownAction = "Action failed. Unknown action '{0}'.";
public static readonly NeuroSdkFormatString ActionFailedCaughtException = "Action failed. Caught exception: {0}";
public static readonly NeuroSdkFormatString ActionFailedMissingRequiredParameter = "Action failed. Missing required '{0}' parameter.";
public static readonly NeuroSdkFormatString ActionFailedInvalidParameter = "Action failed. Invalid '{0}' parameter.";
}
}