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| 1 | +#Requires AutoHotkey v2.0 |
| 2 | +#SingleInstance Force |
| 3 | +ProcessSetPriority("High") |
| 4 | +ListLines False |
| 5 | + |
| 6 | +; Hotkeys: |
| 7 | +; F1 – Toggle Balcony loop |
| 8 | +; F2 – Toggle Bank Roof (basic) loop |
| 9 | +; F3 – Toggle Bank Roof + Loot loop |
| 10 | +; F4 – Toggle Bank Roof Always (continuous fire) loop |
| 11 | +; F5 – Toggle Hold LMB (press/release) |
| 12 | +; F7 – Stop all |
| 13 | +; F9 – Exit |
| 14 | + |
| 15 | +global runningMode := "" |
| 16 | +global runId := 0 |
| 17 | + |
| 18 | +StopAll() { |
| 19 | + global runningMode, runId |
| 20 | + runningMode := "" |
| 21 | + runId++ ; invalidate any running loop |
| 22 | + Send("{LButton up}") ; ensure button released |
| 23 | +} |
| 24 | + |
| 25 | +StartMode(mode, runner) { |
| 26 | + global runningMode, runId |
| 27 | + if (runningMode = mode) { |
| 28 | + StopAll() |
| 29 | + return |
| 30 | + } |
| 31 | + StopAll() |
| 32 | + runningMode := mode |
| 33 | + thisId := ++runId |
| 34 | + ; launch asynchronously so hotkey returns immediately |
| 35 | + SetTimer(() => runner(thisId), -10) |
| 36 | +} |
| 37 | + |
| 38 | +; ---------------- Loops ---------------- |
| 39 | + |
| 40 | +BalconyLoop(id) { |
| 41 | + global runningMode, runId |
| 42 | + while (runId = id && runningMode = "balcony") { |
| 43 | + rand := Random(250, 2001) |
| 44 | + Sleep(rand) |
| 45 | + Send("{p}") |
| 46 | + Sleep(1001) |
| 47 | + Send("{2}") |
| 48 | + Sleep(1001) |
| 49 | + Send("{RButton down}") |
| 50 | + Sleep(1001) |
| 51 | + Send("{RButton up}") |
| 52 | + Sleep(3001) |
| 53 | + Send("{c}") |
| 54 | + Sleep(1001) |
| 55 | + Send("{p}") |
| 56 | + Sleep(75001) |
| 57 | + } |
| 58 | +} |
| 59 | + |
| 60 | +BankRoofCleanLoop(id) { |
| 61 | + global runningMode, runId |
| 62 | + while (runId = id && runningMode = "bank_basic") { |
| 63 | + start := A_TickCount |
| 64 | + while (runId = id && runningMode = "bank_basic" && A_TickCount - start < 40000) { |
| 65 | + rand := Random(0, 20) |
| 66 | + DllCall("Sleep", "UInt", rand) |
| 67 | + Send("{LButton}") |
| 68 | + Sleep(10) |
| 69 | + Send("{g}") |
| 70 | + Sleep(100) |
| 71 | + } |
| 72 | + if (runId != id || runningMode != "bank_basic") |
| 73 | + break |
| 74 | + CleanUpZombies() |
| 75 | + Sleep(2000) |
| 76 | + CleanUpZombies() |
| 77 | + Sleep(12000) |
| 78 | + } |
| 79 | +} |
| 80 | + |
| 81 | +BankRoofLootLoop(id) { |
| 82 | + global runningMode, runId |
| 83 | + while (runId = id && runningMode = "bank_loot") { |
| 84 | + start := A_TickCount |
| 85 | + walked20 := false, walked35 := false |
| 86 | + while (runId = id && runningMode = "bank_loot" && A_TickCount - start < 40000) { |
| 87 | + rand := Random(0, 20) |
| 88 | + DllCall("Sleep", "UInt", rand) |
| 89 | + Send("{LButton}") |
| 90 | + Sleep(10) |
| 91 | + Send("{g}") |
| 92 | + Sleep(100) |
| 93 | + elapsed := A_TickCount - start |
| 94 | + if (!walked20 && elapsed >= 20000 && elapsed < 21000) { |
| 95 | + WalkForwardAndBack() |
| 96 | + walked20 := true |
| 97 | + } |
| 98 | + if (!walked35 && elapsed >= 35000 && elapsed < 36000) { |
| 99 | + WalkForwardAndBack() |
| 100 | + walked35 := true |
| 101 | + } |
| 102 | + } |
| 103 | + if (runId != id || runningMode != "bank_loot") |
| 104 | + break |
| 105 | + CleanUpZombies() |
| 106 | + Sleep(2000) |
| 107 | + CleanUpZombies() |
| 108 | + Sleep(12000) |
| 109 | + } |
| 110 | +} |
| 111 | + |
| 112 | +BankRoofAlwaysLoop(id) { |
| 113 | + global runningMode, runId |
| 114 | + while (runId = id && runningMode = "bank_always") { |
| 115 | + rand := Random(0, 20) |
| 116 | + DllCall("Sleep", "UInt", rand) |
| 117 | + Send("{LButton}") |
| 118 | + Sleep(10) |
| 119 | + Send("{g}") |
| 120 | + Sleep(90) ; ~120ms per cycle |
| 121 | + } |
| 122 | +} |
| 123 | + |
| 124 | +HoldClickLoop(id) { |
| 125 | + global runningMode, runId |
| 126 | + Send("{LButton down}") |
| 127 | + while (runId = id && runningMode = "hold_click") { |
| 128 | + Sleep(100) ; light yield |
| 129 | + } |
| 130 | + Send("{LButton up}") |
| 131 | +} |
| 132 | + |
| 133 | +; ---------------- Helpers ---------------- |
| 134 | + |
| 135 | +WalkForwardAndBack() { |
| 136 | + Send("{W down}") |
| 137 | + Sleep(500) |
| 138 | + Send("{W up}") |
| 139 | + Sleep(50) |
| 140 | + Send("{S down}") |
| 141 | + Sleep(600) |
| 142 | + Send("{S up}") |
| 143 | + Sleep(50) |
| 144 | +} |
| 145 | + |
| 146 | +CleanUpZombies() { |
| 147 | + Loop 5 { |
| 148 | + Send("{LButton}") |
| 149 | + Sleep(50) |
| 150 | + } |
| 151 | +} |
| 152 | + |
| 153 | +; ---------------- Hotkeys ---------------- |
| 154 | + |
| 155 | +F1:: StartMode("balcony", BalconyLoop) |
| 156 | +F2:: StartMode("bank_basic", BankRoofCleanLoop) |
| 157 | +F3:: StartMode("bank_loot", BankRoofLootLoop) |
| 158 | +F4:: StartMode("bank_always", BankRoofAlwaysLoop) |
| 159 | +F5:: StartMode("hold_click", HoldClickLoop) |
| 160 | + |
| 161 | +F7:: StopAll() |
| 162 | +F9:: ExitApp() |
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