|
34 | 34 | { "include": "#CommandSet-Class" }, |
35 | 35 | { "include": "#CommandButton-Class" }, |
36 | 36 | { "include": "#FXList-Class" }, |
37 | | - { "include": "#ObjectCreationList-Class" } |
| 37 | + { "include": "#ObjectCreationList-Class" }, |
| 38 | + { "include": "#DamageFX-Class" } |
38 | 39 | ] |
39 | 40 | }, |
| 41 | + "DamageFX-Class": { |
| 42 | + "begin": "(^[ \\t]+)?([Dd]amage[Ff][Xx])[ \\t]+([a-zA-Z_][\\w%]*)", |
| 43 | + "beginCaptures": { |
| 44 | + "1": { |
| 45 | + "name": "punctuation.whitespace.ini" |
| 46 | + }, |
| 47 | + "2": { |
| 48 | + "name": "keyword.control.ini" |
| 49 | + }, |
| 50 | + "3": { |
| 51 | + "name": "entity.name.type.class.ini" |
| 52 | + } |
| 53 | + }, |
| 54 | + "end": "(^[ \\t]+)?\\b([Ee]nd|END)\\b", |
| 55 | + "endCaptures": { |
| 56 | + "1": { |
| 57 | + "name": "punctuation.whitespace.ini" |
| 58 | + }, |
| 59 | + "2": { |
| 60 | + "name": "keyword.control.ini" |
| 61 | + } |
| 62 | + }, |
| 63 | + "patterns": [ |
| 64 | + { |
| 65 | + "include": "#Inline-Comment" |
| 66 | + }, |
| 67 | + { |
| 68 | + "include": "#DamageFX-Assignemnt" |
| 69 | + }, |
| 70 | + { |
| 71 | + "include": "#General-Assignment" |
| 72 | + }, |
| 73 | + { |
| 74 | + "include": "#Invalid-Assignment" |
| 75 | + } |
| 76 | + ] |
| 77 | + }, |
| 78 | + "DamageFX-Assignemnt": { |
| 79 | + "begin": "(^[ \\t]+)?([a-zA-Z_][\\w%]*)", |
| 80 | + "captures": { |
| 81 | + "1": { |
| 82 | + "name": "punctuation.whitespace.ini" |
| 83 | + }, |
| 84 | + "2": { |
| 85 | + "name": "variable.name.ini" |
| 86 | + } |
| 87 | + }, |
| 88 | + "end": "$", |
| 89 | + "patterns": [ |
| 90 | + { |
| 91 | + "include": "#WhiteSpace" |
| 92 | + }, |
| 93 | + { |
| 94 | + "include": "#Equals" |
| 95 | + }, |
| 96 | + { |
| 97 | + "include": "#DamageFX-Assignemnt-DamageCategories" |
| 98 | + }, |
| 99 | + { |
| 100 | + "include": "#Value" |
| 101 | + } |
| 102 | + ] |
| 103 | + }, |
| 104 | + "DamageFX-Assignemnt-DamageCategories": { |
| 105 | + "match": "\\b(HEROIC|PARTICLE_BEAM|EXPLOSION|CRUSH|ARMOR_PIERCING|SMALL_ARMS|GATTLING|RADIATION|FLAME|LASER|SNIPER|POISON|HEALING|UNRESISTABLE|WATER|DEPLOY|SURRENDER|HACK|KILL_PILOT|PENALTY|FALLING|MELEE|DISARM|HAZARD_CLEANUP|INFANTRY_MISSILE|AURORA_BOMB|LAND_MINE|JET_MISSILES|STEALTHJET_MISSILES|MOLOTOV_COCKTAIL|COMANCHE_VULCAN|SUBDUAL_MISSILE|SUBDUAL_VEHICLE|SUBDUAL_BUILDING|SUBDUAL_UNRESISTABLE|MICROWAVE|KILL_GARRISONED|STATUS|DEFAULT)\\b", |
| 106 | + "name": "variable.other.constant.ini" |
| 107 | + }, |
40 | 108 | "ObjectCreationList-Class": { |
41 | 109 | "begin": "(^[ \\t]+)?([Oo]bjectCreationList)[ \\t]+([a-zA-Z_][\\w%]*)", |
42 | 110 | "beginCaptures": { |
|
793 | 861 | ] |
794 | 862 | }, |
795 | 863 | "Weather-Class": { |
796 | | - "begin": "(^[ \\t]+)?([Ww]eather)", |
| 864 | + "begin": "(^[ \\t]+)?\\b([Ww]eather)\\b", |
797 | 865 | "beginCaptures": { |
798 | 866 | "1": { |
799 | 867 | "name": "punctuation.whitespace.ini" |
|
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