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Import
Häfner edited this page Mar 2, 2015
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PolyVR supports the import of static meshes with colors and textures.
- no kinematics
- no animations
- Some tools like Blender (z up) have a different coordinate system as PolyVR (OpenGL convention, y up). Change the orientation of the imported node accordingly.
- Scaled transformations should be avoided. Blender: they may be applied to the mesh with Crlt+A (Object mode).
- Blender: do not use the new cycles renderer, textures defined with it will not get exported to COLLADA
- Blender: load a texture for UV mapping and use the same for the material, both are necessary for exporting the texture with COLLADA