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Häfner edited this page Mar 30, 2015 · 10 revisions

The appearence of virtual objects is defined by its geometry and a material. The material essentially defines the surface of a geometry. The basic attributes define the surface and lighning colors:

setDiffuse( r,g,b ) setAmbient( r,g,b ) setSpecular( r,g,b ) setEmissive( r,g,b ) setTransparency( a )

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