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Häfner edited this page Mar 11, 2021 · 10 revisions

The appearence of virtual objects is defined by its geometry and a material. The material essentially defines the surface of a geometry. The basic attributes define the surface and lighting colors:

setDiffuse( r,g,b )
setAmbient( r,g,b )
setSpecular( r,g,b )
setEmissive( r,g,b )
setTransparency( a )

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