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Material
Häfner edited this page Mar 11, 2021
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The appearence of virtual objects is defined by its geometry and a material. The material essentially defines the surface of a geometry. The basic attributes define the surface and lighting colors:
setDiffuse( r,g,b )
setAmbient( r,g,b )
setSpecular( r,g,b )
setEmissive( r,g,b )
setTransparency( a )