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Häfner edited this page Mar 12, 2021 · 10 revisions

The appearence of virtual objects, the appearance of the surface, is defined by its material and the lighting in the scene. The material is a set of parameters that define the way to represent the geometry surface.

Basic colors and transparency

The basic color parameters are:

  • diffuse, essentially the basic color of the material (RGB from 0.0 to 1.0)
  • ambient, a color offset not changed by lighting
  • specular, the color of specular reflections on a surface
  • emissive, TODO
  • transparency, a single value from 0.0 (fully transparent) to 1.0 (fully opaque)

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