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gameview.cpp
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113 lines (92 loc) · 4.64 KB
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#include "gameview.hpp"
GameView::GameView(GameModel *model, bool isModelReset)
: stf::smv::IView(model)
{
if(isModelReset) {
static_cast<GameModel *>(m_model)->reset();
}
}
void GameView::show(stf::Renderer &renderer)
{
GameModel *GM = static_cast<GameModel*>(m_model);
const int halfHeight = renderer.Size.y >> 1;
const int halfWidth = renderer.Size.x >> 1;
const int quarterWidth = renderer.Size.x >> 2;
const int xBegin = GM->mCursor.x - quarterWidth;
const int xEnd = GM->mCursor.x + quarterWidth;
const int yBegin = GM->mCursor.y - halfHeight;
const int yEnd = GM->mCursor.y + halfHeight;
for(int j = 0, y = yBegin; y <= yEnd - 4; ++j, ++y) {
for(int i = 0, x = xBegin; x <= xEnd - 1; ++i, ++x) {
Chunk *chunk = (Chunk*)GM->field()[{x,y}];
if(chunk != nullptr) {
Cell *cell = (Cell*)chunk->at({x,y});
renderer.drawPixel({ i * 2 + 1, j + 2 }, cell->view(), cell->color());
} else {
renderer.drawPixel({ i * 2 + 1, j + 2 }, '.');
}
}
}
if(GM->mCursor != stf::Vec2d{-1,-1})
{
if((halfWidth) % 2 == 0) {
renderer.drawPixel({halfWidth, halfHeight + 2}, '>', stf::ColorTable::Red);
renderer.drawPixel({halfWidth + 2, halfHeight + 2}, '<', stf::ColorTable::Red);
} else {
renderer.drawPixel({halfWidth - 1, halfHeight + 2}, '>', stf::ColorTable::Red);
renderer.drawPixel({halfWidth + 1, halfHeight + 2}, '<', stf::ColorTable::Red);
}
}
// HEADER
renderer.draw({2,1}, "Points: %d", GM->mPoints);
renderer.draw({renderer.Size.x - 10, 1}, "Lifes: %d", GM->mLifes);
constexpr const char gameTimeTitle[] = "Game time: %d:%d:%d:%d";
int titleX = halfWidth - (int)(std::size(gameTimeTitle) >> 1);
renderer.draw({titleX, 1},
gameTimeTitle,
daysFromSeconds(GM->mGameTime),
hoursFromSeconds(GM->mGameTime),
minutesFromSeconds(GM->mGameTime),
secondsFromSeconds(GM->mGameTime));
// FOOTER
constexpr const char *creditals = "Author: Viktor Nekrutenko | Date: 12.01.2022";
renderer.draw({halfWidth - (int)(std::strlen(creditals)>>1), renderer.Size.y - 1}, "%s", creditals);
if(mIsConsoleShow)
showConsole(renderer, *GM);
}
void GameView::showConsole(stf::Renderer &renderer, GameModel &GM, const stf::Vec2d &pos)
{
renderer.draw({pos.x,pos.y}, "Selectable: X[%d]:Y[%d]", GM.mCursor.x, GM.mCursor.y);
renderer.draw({pos.x,pos.y+1}, "New/Del OP : [%d] [%d]", (int)GM.field().cache().newOperationsCount(), (int)GM.field().cache().deleteOperationsCount());
renderer.draw({pos.x,pos.y+2}, "Load/Save : [%d] [%d]", (int)GM.field().cache().loadCount(), (int)GM.field().cache().saveCount());
renderer.draw({pos.x,pos.y+3}, "Chunks : %d", (int)GM.field().cache().cacheSize());
renderer.draw({pos.x,pos.y+4}, "Memory : %fkb", (float)GM.field().cache().memUsage()/1'000.f);
renderer.draw({pos.x,pos.y+5}, "Load T : %dmicS", GM.field().cache().loadTime());
renderer.draw({pos.x, pos.y+7}, "Misses : %d", (int)GM.field().cache().cacheMisses());
renderer.draw({pos.x, pos.y+8}, "Hits : %d", (int)GM.field().cache().cacheHits());
renderer.draw({pos.x, pos.y+9}, "M&S : %d", (int)GM.field().cache().cacheCalls());
renderer.draw({pos.x, pos.y+10}, "M/S : %d", (int)GM.field().cache().cacheHits() / ((int)GM.field().cache().cacheMisses() ? (int)GM.field().cache().cacheMisses() : 1));
renderer.draw({pos.x, pos.y+12}, "Empty NEW/DEL : [%d] [%d]", Cell::mECellNewCount, Cell::mECellDelCount);
renderer.draw({pos.x, pos.y+13}, "Cell NEW/DEL : [%d] [%d]", Cell::mCellNewCount, Cell::mCellDelCount);
renderer.draw({pos.x, pos.y+14}, "Neighbor NEW/DEL : [%d] [%d]", Cell::mNCellNewCount, Cell::mNCellDelCount);
renderer.draw({pos.x, pos.y+15}, "Bomb NEW/DEL : [%d] [%d]", Cell::mBCellNewCount, Cell::mBCellDelCount);
int y = pos.y + 17;
int x = pos.x;
for(auto &chunk : GM.field().cache().chunksTable()) {
renderer.draw({x, y++}, " %d | (%d) | [%d] | [%d] [%d] | %d:%d",
y - pos.y - 17,
chunk.mIsActive,
chunk.mLifeTime,
chunk.mHits,
chunk.mCalls,
chunk.mChunkRec.mPos.x,
chunk.mChunkRec.mPos.y);
}
}
stf::smv::IView *GameView::keyEventsHandler(const int key)
{
if(key == '`') {
mIsConsoleShow = mIsConsoleShow ? false : true;
}
return stf::smv::IView::keyEventsHandler(key);
}