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game.js
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154 lines (126 loc) · 3.25 KB
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import {getInputDirection} from './input.js';
export var c;
import {power} from './food.js';
//import {sum} from './index.js';
//export let ss = 5;
import {Words2} from './food.js'
let newSegments=0;
export let o=4;
export let t=0;
export let u=0;
let x1=0;
let y1=0;
let x2=0;
let y2=0;
let x3=0;
let y3=0;
let x4=0;
let y4=0;
export let snakeBody=[
{x:13 , y:10}
];
export function update(){
addSegments();
const inputDirection = getInputDirection()
for( var i=snakeBody.length-2; i>=0 ;i--){
snakeBody[i+1] = {...snakeBody[i]};
}
snakeBody[0].x += inputDirection.x;
snakeBody[0].y += inputDirection.y;
}
export function draw(gameBoard){
snakeBody.forEach((segment,index) => {
const snakeElement=document.createElement('div')
snakeElement.style.gridRowStart=segment.y
snakeElement.style.gridColumnStart=segment.x
snakeElement.classList.add('snake');
if(index===0){
snakeElement.classList.add('head');
}
gameBoard.appendChild(snakeElement)
})
}
export function expandSnake(amount){
console.log("h");
newSegments+=amount;
}
export function OnSnake(position){
return snakeBody.some((segment) =>{
for(let i=0; i<position.length; i++){
if (equalPositions(segment,position[i])){
position.shift();
t=t+1;
console.log(t);
return true;
}
else if(t===4){
t=0;
}
else{
return false;
}
}
})
}
export function letterSnake(position){
return snakeBody.some((segment) =>{
for(let i=0; i<position.length; i++){
if (equalPositions(segment,position[i])){
o=o-1;
position.shift();
u=u+1;
// console.log("o"+o);
if(o===0){
o=4;
}
console.log(`u:${u}`);
return true;
}
else if(u===4){
u=0;
}
else{
return false;
}
}
})
}
export function InSnake(position, {ignoreHead = false} = {}){
return snakeBody.some((segment,index) =>{
if (ignoreHead && index===0) return false
return equalPositions(segment, position)
})
}
export function getSnakeHead(){
return snakeBody[0]
}
export function snakeIntersection(){
// console.log("hoi");
return InSnake(snakeBody[0],{ignoreHead : true})
}
function equalPositions(pos1, pos2){
return (pos1.x === pos2.x && pos1.y === pos2.y)
}
function addSegments(){
for( let i=0;i<newSegments;i++){
snakeBody.push({...snakeBody[snakeBody.length-1]})
}
newSegments=0;
}
export function generateFood(pos){
x1=Math.floor(Math.random()*21 + 1);
y1=Math.floor(Math.random()*21 + 1);
x2=Math.floor(Math.random()*21 + 1);
y2=Math.floor(Math.random()*21 + 1);
x3=Math.floor(Math.random()*21 + 1);
y3=Math.floor(Math.random()*21 + 1);
x4=Math.floor(Math.random()*21 + 1);
y4=Math.floor(Math.random()*21 + 1);
console.log("yes");
//sum=sum+5;
pos.push({x:x1,y:y1},{x:x2,y:y2},{x:x3,y:y3},{x:x4,y:y4});
}
export function respawn(){
snakeBody=[];
snakeBody.push({x:11,y:11});
}