11using BrainAtlas ;
22using System ;
33using System . Collections . Generic ;
4- using System . Reflection ;
54using UnityEngine ;
65using UnityEngine . EventSystems ;
7- using UnityEngine . InputSystem ;
8- using UnityEngine . Serialization ;
96
107public class CartesianProbeController : ProbeController
118{
@@ -18,14 +15,14 @@ public class CartesianProbeController : ProbeController
1815 private const float MOVE_INCREMENT_HOLD_ULTRA = 10.000f ;
1916 private const float MOVE_INCREMENT_HOLD_FAST = 1.000f ;
2017 private const float MOVE_INCREMENT_HOLD_SLOW = 0.010f ;
21- private const float ROT_INCREMENT_TAP = 5f ;
22- private const float ROT_INCREMENT_TAP_ULTRA = 90f ;
23- private const float ROT_INCREMENT_TAP_FAST = 15f ;
24- private const float ROT_INCREMENT_TAP_SLOW = 1f ;
25- private const float ROT_INCREMENT_HOLD = 5f ;
26- private const float ROT_INCREMENT_HOLD_ULTRA = 90f ;
27- private const float ROT_INCREMENT_HOLD_FAST = 15 ;
28- private const float ROT_INCREMENT_HOLD_SLOW = 1f ;
18+ private const float ROT_INCREMENT_TAP = 1f ;
19+ private const float ROT_INCREMENT_TAP_ULTRA = 15f ;
20+ private const float ROT_INCREMENT_TAP_FAST = 5f ;
21+ private const float ROT_INCREMENT_TAP_SLOW = 0. 1f;
22+ private const float ROT_INCREMENT_HOLD = 1f ;
23+ private const float ROT_INCREMENT_HOLD_ULTRA = 15f ;
24+ private const float ROT_INCREMENT_HOLD_FAST = 5f ;
25+ private const float ROT_INCREMENT_HOLD_SLOW = 0. 1f;
2926
3027 // [deprecated]
3128 //private readonly Vector4 _forwardDir = new(0f, 0f, -1f, 0f);
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