Commit d13ae5d
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feat: refactoring channel maps
- ChannelMapData is now a scriptableobject
- Addressables stores the SO instead of the raw CSV file
- Much improved loading time
- Textures are only created for channel maps at runtime
- Textures use A8 instead of R8 to fix a bug on MacOS1 parent ee8adaf commit d13ae5d
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73 files changed
+626
-635
lines changed- Assets
- AddressableAssetsData/AssetGroups
- AddressableAssets
- ChannelMaps
- Data
- Probes
- Editor
- Prefabs
- Brain
- Managers
- Scenes
- Scripts/Pinpoint
- Probes
- UI
- ScriptableObjects
- Shaders/Volumes
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