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Updating to 0.4.3
- Changing server target to /Urchin/
1 parent 1afa77a commit b37b220

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+27
-4
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7 files changed

+27
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API/pyproject.toml

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@@ -5,7 +5,7 @@ build-backend = "setuptools.build_meta"
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[project]
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name = "unityneuro"
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version = "0.4.2"
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version = "0.4.3"
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authors = [
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{ name="Daniel Birman", email="[email protected]" },
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]

API/unityneuro.egg-info/PKG-INFO

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Metadata-Version: 2.1
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Name: unityneuro
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Version: 0.4.2
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Version: 0.4.3
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Summary: Urchin - Unity Renderer for Neuroscience Python API
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Author-email: Daniel Birman <[email protected]>
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License: GNU GENERAL PUBLIC LICENSE

API/unityneuro/render.py

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@@ -61,7 +61,7 @@ def setup(verbose = True, localhost = False, standalone = False):
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sio.connect('https://um-commserver.herokuapp.com/')
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if not standalone:
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url = "https://data.virtualbrainlab.org/UnityNeuro/?ID=" + ID
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url = "https://data.virtualbrainlab.org/Urchin/?ID=" + ID
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webbrowser.open(url)
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def close():
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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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</linker>

UnityClient/Assets/AddressableAssetsData/link.xml.meta

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UnityClient/Assets/BuildConfig_WebGL.buildconfiguration

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"$version": 1,
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"Platform": "WebGL",
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"Configuration": 2
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},
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{
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"$type": "Unity.Build.Common.SceneList, Unity.Build",
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"$version": 1,
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"BuildCurrentScene": true,
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"SceneInfos": []
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}
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]
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}

UnityClient/Assets/vbl-core

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