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dmd: Set flip-x toggle when announcing displays.
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VisualPinball.Engine.Mpf.Unity/Runtime/MpfGamelogicEngine.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -224,13 +224,14 @@ private void OnDmdFrame(object sender, SetDmdFrameRequest frame)
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Logger.Info($"[MPF] Announcing display \"{dmd.Name}\" @ {dmd.Width}x{dmd.Height}");
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lock (_dispatchQueue) {
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_dispatchQueue.Enqueue(() => OnDisplaysAvailable?.Invoke(this,
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new AvailableDisplays(new DisplayConfig(dmd.Name, dmd.Width, dmd.Height))));
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new AvailableDisplays(new DisplayConfig(dmd.Name, dmd.Width, dmd.Height, true))));
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}
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}
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Logger.Info("[MPF] Displays announced.");
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}
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lock (_dispatchQueue) {
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_dispatchQueue.Enqueue(() => OnDisplayFrame?.Invoke(this,
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new DisplayFrameData(frame.Name, DisplayFrameFormat.Dmd24, frame.FrameData())));
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}

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