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BinaryEventSoundComponentInspector ->BinaryEventSoundInspector
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Editor/Inspector/MpfModeSoundInspector.cs

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namespace VisualPinball.Engine.Mpf.Unity.Editor
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{
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[CustomEditor(typeof(MpfModeSound)), CanEditMultipleObjects]
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public class MpfModeSoundInspector : BinaryEventSoundComponentInspector
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public class MpfModeSoundInspector : BinaryEventSoundInspector
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{
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[SerializeField]
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private VisualTreeAsset mpfModeSoundInspectorXml;

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