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api: Update to upstream changes.
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VisualPinball.Engine.Mpf.Unity/Runtime/MpfGamelogicEngine.cs

Lines changed: 1 addition & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,6 @@ public class MpfGamelogicEngine : MonoBehaviour, IGamelogicEngine
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public event EventHandler<EventArgs> OnStarted;
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public event EventHandler<LampEventArgs> OnLampChanged;
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public event EventHandler<LampsEventArgs> OnLampsChanged;
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public event EventHandler<LampColorEventArgs> OnLampColorChanged;
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public event EventHandler<CoilEventArgs> OnCoilChanged;
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public event EventHandler<RequestedDisplays> OnDisplaysRequested;
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public event EventHandler<DisplayFrameData> OnDisplayFrame;
@@ -161,11 +160,6 @@ public void SetLamp(string id, float value, bool isCoil = false, LampSource sour
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OnLampChanged?.Invoke(this, new LampEventArgs(id, value, isCoil, source));
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}
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public void SetLamp(string id, Color color)
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{
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OnLampColorChanged?.Invoke(this, new LampColorEventArgs(id, color));
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}
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public LampState GetLamp(string id)
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{
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return _player.LampStatuses.ContainsKey(id) ? _player.LampStatuses[id] : LampState.Default;
@@ -222,7 +216,7 @@ private void OnFadeLight(object sender, FadeLightRequest e)
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var args = new List<LampEventArgs>();
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foreach (var fade in e.Fades) {
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if (_lampNames.ContainsKey(fade.LightNumber)) {
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args.Add(new LampEventArgs(_lampNames[fade.LightNumber], (int)(fade.TargetBrightness * 255)));
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args.Add(new LampEventArgs(_lampNames[fade.LightNumber], fade.TargetBrightness));
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} else {
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Logger.Error("Unmapped MPF lamp " + fade.LightNumber);
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}

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