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api: Fix names.
1 parent 1a7d204 commit d569cce

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2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

VisualPinball.Engine.Mpf.Unity/Editor/MpfGamelogicEngineInspector.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Engine.Mpf.Unity.Editor
2323
public class MpfGamelogicEngineInspector : UnityEditor.Editor
2424
{
2525
private MpfGamelogicEngine _mpfEngine;
26-
private TableAuthoring _tableAuthoring;
26+
private TableComponent _tableComponent;
2727

2828
private bool _foldoutSwitches;
2929
private bool _foldoutCoils;
@@ -35,13 +35,13 @@ private void OnEnable()
3535
{
3636
_mpfEngine = target as MpfGamelogicEngine;
3737
if (_mpfEngine != null) {
38-
_tableAuthoring = _mpfEngine.gameObject.GetComponentInParent<TableAuthoring>();
38+
_tableComponent = _mpfEngine.gameObject.GetComponentInParent<TableComponent>();
3939
}
4040
}
4141

4242
public override void OnInspectorGUI()
4343
{
44-
if (!_tableAuthoring) {
44+
if (!_tableComponent) {
4545
EditorGUILayout.HelpBox($"Cannot find table. The gamelogic engine must be applied to a table object or one of its children.", MessageType.Error);
4646
return;
4747
}
@@ -69,7 +69,7 @@ public override void OnInspectorGUI()
6969
EditorGUI.BeginDisabledGroup(!HasData);
7070
if (GUILayout.Button("Populate Hardware")) {
7171
if (EditorUtility.DisplayDialog("Mission Pinball Framework", "This will clear all linked switches, coils and lamps and re-populate them. You sure you want to do that?", "Yes", "No")) {
72-
_tableAuthoring.RepopulateHardware(_mpfEngine);
72+
_tableComponent.RepopulateHardware(_mpfEngine);
7373
TableSelector.Instance.TableUpdated();
7474
SceneView.RepaintAll();
7575
}

VisualPinball.Engine.Mpf.Unity/Runtime/MpfExtensions.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -71,22 +71,22 @@ public static IEnumerable<GamelogicEngineCoil> GetCoils(this MachineDescription
7171
if (Regex.Match(coil.Name, "(l(eft)?_?flipper|flipper_?l(eft)?_?(main)?)$", RegexOptions.IgnoreCase).Success) {
7272
gleCoil.Description = "Left Flipper";
7373
gleCoil.DeviceHint = "^(LeftFlipper|LFlipper|FlipperLeft|FlipperL)$";
74-
gleCoil.DeviceItemHint = FlipperAuthoring.MainCoilItem;
74+
gleCoil.DeviceItemHint = FlipperComponent.MainCoilItem;
7575

7676
} else if (Regex.Match(coil.Name, "(l(eft)?_?flipper|flipper_?l(eft)?)_?hold$", RegexOptions.IgnoreCase).Success) {
7777
gleCoil.Description = "Left Flipper (Hold)";
7878
gleCoil.DeviceHint = "^(LeftFlipper|LFlipper|FlipperLeft|FlipperL)$";
79-
gleCoil.DeviceItemHint = FlipperAuthoring.HoldCoilItem;
79+
gleCoil.DeviceItemHint = FlipperComponent.HoldCoilItem;
8080

8181
} else if (Regex.Match(coil.Name, "(r(ight)?_?flipper|flipper_?r(ight)?_?(main)?)$", RegexOptions.IgnoreCase).Success) {
8282
gleCoil.Description = "Right Flipper";
8383
gleCoil.DeviceHint = "^(RightFlipper|RFlipper|FlipperRight|FlipperR)$";
84-
gleCoil.DeviceItemHint = FlipperAuthoring.HoldCoilItem;
84+
gleCoil.DeviceItemHint = FlipperComponent.HoldCoilItem;
8585

8686
} else if (Regex.Match(coil.Name, "(r(ight)?_?flipper|flipper_?r(ight)?)_?hold$", RegexOptions.IgnoreCase).Success) {
8787
gleCoil.Description = "Right Flipper (Hold)";
8888
gleCoil.DeviceHint = "^(RightFlipper|RFlipper|FlipperRight|FlipperR)$";
89-
gleCoil.DeviceItemHint = FlipperAuthoring.MainCoilItem;
89+
gleCoil.DeviceItemHint = FlipperComponent.MainCoilItem;
9090

9191
} else if (Regex.Match(coil.Name, "trough_?eject", RegexOptions.IgnoreCase).Success) {
9292
gleCoil.Description = "Trough Eject";

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