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jsm174freezy
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misc: update method names
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VisualPinball.Engine.Mpf.Unity/Runtime/MpfGamelogicEngine.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -96,13 +96,13 @@ public void OnInit(Player player, TableApi tableApi, BallManager ballManager)
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// map initial switches
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var mappedSwitchStatuses = new Dictionary<string, bool>();
99-
/*FIX: foreach (var swName in player.SwitchStatusesClosed.Keys) {
99+
foreach (var swName in player.SwitchStatuses.Keys) {
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if (_switchIds.ContainsKey(swName)) {
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mappedSwitchStatuses[_switchIds[swName].ToString()] = player.SwitchStatusesClosed[swName];
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mappedSwitchStatuses[_switchIds[swName].ToString()] = player.SwitchStatuses[swName].IsSwitchClosed;
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} else {
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Logger.Warn($"Unknown intial switch name \"{swName}\".");
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}
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}*/
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}
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_api.StartGame(mappedSwitchStatuses);
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Logger.Info("Game started.");
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}
@@ -207,7 +207,7 @@ private void OnConfigureHardwareRule(object sender, ConfigureHardwareRuleRequest
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return;
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}
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210-
/*FIX: _player.Queue(() => _player.AddDynamicWire(_switchNames[e.SwitchNumber], _coilNames[e.CoilNumber]));*/
210+
_player.Queue(() => _player.AddHardwareRule(_switchNames[e.SwitchNumber], _coilNames[e.CoilNumber]));
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Logger.Info($"<-- new hardware rule: {_switchNames[e.SwitchNumber]} -> {_coilNames[e.CoilNumber]}.");
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}
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@@ -222,7 +222,7 @@ private void OnRemoveHardwareRule(object sender, RemoveHardwareRuleRequest e)
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return;
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}
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225-
/*FIX: _player.Queue(() => _player.RemoveDynamicWire(_switchNames[e.SwitchNumber], _coilNames[e.CoilNumber]));*/
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_player.Queue(() => _player.RemoveHardwareRule(_switchNames[e.SwitchNumber], _coilNames[e.CoilNumber]));
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Logger.Info($"<-- remove hardware rule: {_switchNames[e.SwitchNumber]} -> {_coilNames[e.CoilNumber]}.");
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}
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