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games: update typo in outhole coil for rock definition.
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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

VisualPinball.Engine.PinMAME/Games/Rock.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -119,7 +119,7 @@ public class Rock : System80
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new GamelogicEngineCoil("05", 5) { Description = "Five Pos. Bank Reset", DeviceHint = "^5PosBank\\s*" },
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new GamelogicEngineCoil("06", 6) { Description = "Four Pos. Bank Reset", DeviceHint = "^4PosBank\\s*" },
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new GamelogicEngineCoil("08", 8) { Description = "Knocker Assembly" },
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new GamelogicEngineCoil("09", 8) { Description = "Outhole", DeviceHint = "^Trough\\s*\\d?", DeviceItemHint = "eject_coil" },
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new GamelogicEngineCoil("09", 9) { Description = "Outhole", DeviceHint = "^Trough\\s*\\d?", DeviceItemHint = "eject_coil" },
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};
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}
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}

VisualPinball.Engine.PinMAME/MPUs/System80.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ public abstract class System80 : PinMameGame
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protected abstract GamelogicEngineSwitch[] Switches { get; }
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private readonly GamelogicEngineSwitch[] _switches = {
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new GamelogicEngineSwitch(SwSelfTest, 7) {Description = "Self Test", InputActionHint = InputConstants.ActionCoinDoorAdvance },
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new GamelogicEngineSwitch(SwSelfTest, 7) {Description = "Self Test", InputActionHint = InputConstants.ActionSelfTest },
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new GamelogicEngineSwitch(SwStartButton, 47) {Description = "Start Button", InputActionHint = InputConstants.ActionStartGame, InputMapHint = InputConstants.MapCabinetSwitches },
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new GamelogicEngineSwitch(SwTilt, 57) {Description = "Tilt" },
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new GamelogicEngineSwitch(SwSlamTilt, -1) {Description = "Slam Tilt", InputActionHint = InputConstants.ActionSlamTilt, InputMapHint = InputConstants.MapCabinetSwitches },

VisualPinball.Engine.PinMAME/VisualPinball.Engine.PinMAME.csproj

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
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<ItemGroup>
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<PackageReference Include="PinMame" Version="0.1.0-preview.43" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.303" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.68" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.70" />
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</ItemGroup>
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<Target Name="PluginsDeploy" AfterTargets="Build">

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