@@ -50,9 +50,9 @@ public class MedievalMadness : Wpc
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new GamelogicEngineSwitch ( "17" ) { Description = "Right Return Lane" } ,
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new GamelogicEngineSwitch ( "18" ) { Description = "Shooter Lane" } ,
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- // new GamelogicEngineSwitch("21") { Description = "Slam Tilt" },
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+ new GamelogicEngineSwitch ( "21" ) { Description = "Slam Tilt" , InputActionHint = InputConstants . ActionSlamTilt } ,
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new GamelogicEngineSwitch ( "22" ) { Description = "Coin Door Closed" , NormallyClosed = true , InputActionHint = InputConstants . ActionCoinDoorOpenClose } ,
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- new GamelogicEngineSwitch ( "24" ) { Description = "Always Closed" , ConstantHint = SwitchConstantHint . AlwaysOpen } ,
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+ new GamelogicEngineSwitch ( "24" ) { Description = "Always Closed" , ConstantHint = SwitchConstantHint . AlwaysClosed } ,
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new GamelogicEngineSwitch ( "25" ) { Description = "Right Troll Target" } ,
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new GamelogicEngineSwitch ( "26" ) { Description = "Left Return Lane" } ,
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new GamelogicEngineSwitch ( "27" ) { Description = "Right Outlane" } ,
@@ -63,11 +63,11 @@ public class MedievalMadness : Wpc
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new GamelogicEngineSwitch ( "33" ) { Description = "Trough Ball 2" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "2" } ,
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new GamelogicEngineSwitch ( "34" ) { Description = "Trough Ball 3" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "3" } ,
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new GamelogicEngineSwitch ( "35" ) { Description = "Trough Ball 4" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "4" } ,
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- new GamelogicEngineSwitch ( "36" ) { Description = "Left Popper" , ConstantHint = SwitchConstantHint . AlwaysClosed } ,
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- new GamelogicEngineSwitch ( "37" ) { Description = "Castle Gate" , ConstantHint = SwitchConstantHint . AlwaysClosed } ,
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+ new GamelogicEngineSwitch ( "36" ) { Description = "Left Popper" , ConstantHint = SwitchConstantHint . AlwaysOpen } ,
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+ new GamelogicEngineSwitch ( "37" ) { Description = "Castle Gate" , ConstantHint = SwitchConstantHint . AlwaysOpen } ,
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new GamelogicEngineSwitch ( "38" ) { Description = "Catapult" } ,
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- new GamelogicEngineSwitch ( "41" ) { Description = "Moat Enter" , ConstantHint = SwitchConstantHint . AlwaysClosed } ,
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+ new GamelogicEngineSwitch ( "41" ) { Description = "Moat Enter" , ConstantHint = SwitchConstantHint . AlwaysOpen } ,
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new GamelogicEngineSwitch ( "44" ) { Description = "Castle Lock" } ,
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new GamelogicEngineSwitch ( "45" ) { Description = "Left Troll (under playfield)" } ,
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new GamelogicEngineSwitch ( "46" ) { Description = "Right Troll (under playfield)" } ,
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