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</PropertyGroup >
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<ItemGroup >
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<PackageReference Include =" PinMame" Version =" 0.1.0-preview.47" />
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- <PackageReference Include =" PinMame.Native" Version =" 3.4.0-preview.334 " />
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- <PackageReference Include =" VisualPinball.Engine" Version =" 0.0.1-preview.80 " />
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+ <PackageReference Include =" PinMame.Native" Version =" 3.4.0-preview.336 " />
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+ <PackageReference Include =" VisualPinball.Engine" Version =" 0.0.1-preview.82 " />
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<!-- Uncomment when doing local dev -->
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<!--
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<Reference Include="VisualPinball.Engine">
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<ItemGroup >
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<Plugins Include =" $(OutDir)$(AssemblyName).dll" />
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<Plugins Include =" $(OutDir)PinMame.dll" />
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- <Plugins Include =" $(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.4.0-preview.322 \runtimes\$(RuntimeIdentifier)\native\*" />
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+ <Plugins Include =" $(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.4.0-preview.336 \runtimes\$(RuntimeIdentifier)\native\*" />
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</ItemGroup >
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<Message Text =" PluginsDeploy: @(Plugins)" />
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<Copy SourceFiles =" @(Plugins)" DestinationFolder =" ..\VisualPinball.Engine.PinMAME.Unity\Plugins\$(RuntimeIdentifier)" SkipUnchangedFiles =" true" />
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