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deps: bump pinmame and pinmame-native
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VisualPinball.Engine.PinMAME/VisualPinball.Engine.PinMAME.csproj

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@@ -14,8 +14,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="PinMame" Version="0.1.0-preview.47" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.334" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.80" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.336" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.82" />
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<!-- Uncomment when doing local dev -->
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<!--
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<Reference Include="VisualPinball.Engine">
@@ -27,7 +27,7 @@
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<ItemGroup>
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<Plugins Include="$(OutDir)$(AssemblyName).dll" />
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<Plugins Include="$(OutDir)PinMame.dll" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.4.0-preview.322\runtimes\$(RuntimeIdentifier)\native\*" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.4.0-preview.336\runtimes\$(RuntimeIdentifier)\native\*" />
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</ItemGroup>
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<Message Text="PluginsDeploy: @(Plugins)" />
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<Copy SourceFiles="@(Plugins)" DestinationFolder="..\VisualPinball.Engine.PinMAME.Unity\Plugins\$(RuntimeIdentifier)" SkipUnchangedFiles="true" />

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