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deps: bump deps and update project to support C# 9.0
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>8</LangVersion>
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<AssemblyVersion>0.1.0.0</AssemblyVersion>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RuntimeIdentifier)' == ''">
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<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Windows')) And '$(PlatformTarget)' != 'x86'">win-x64</RuntimeIdentifier>
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<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Windows')) And '$(PlatformTarget)' == 'x86'">win-x86</RuntimeIdentifier>
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<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('OSX'))">osx-x64</RuntimeIdentifier>
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<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Linux'))">linux-x64</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="PinMame" Version="0.1.0-preview.47" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.316" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.73" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.322" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.75" />
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<!-- Uncomment when doing local dev -->
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<!--
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<Reference Include="VisualPinball.Engine">
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<HintPath>..\..\VisualPinball.Engine\VisualPinball.Engine\.bin\Release\netstandard2.1\VisualPinball.Engine.dll</HintPath>
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</Reference>
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-->
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</ItemGroup>
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<Target Name="PluginsDeploy" AfterTargets="AfterBuild">
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<ItemGroup>
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<Plugins Include="$(OutDir)$(AssemblyName).dll" />
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<Plugins Include="$(OutDir)PinMame.dll" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.4.0-preview.316\runtimes\$(RuntimeIdentifier)\native\*" />
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</ItemGroup>
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<Message Text="PluginsDeploy: @(Plugins)" />
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<Copy SourceFiles="@(Plugins)" DestinationFolder="..\VisualPinball.Engine.PinMAME.Unity\Plugins\$(RuntimeIdentifier)" SkipUnchangedFiles="true" />
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</Target>
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</Project>

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