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misc: use Lamp Type in GamelogicEngineLamp.
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VisualPinball.Engine.PinMAME/Games/Rock.cs

Lines changed: 1 addition & 1 deletion
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@@ -71,7 +71,7 @@ public class Rock : System80
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};
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public override GamelogicEngineLamp[] AvailableLamps { get; } = {
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new GamelogicEngineLamp("01") { Description = "Lamp Group 1" },
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new GamelogicEngineLamp("01") { Description = "Lamp Group 1", Type = LampType.SingleOffOn },
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new GamelogicEngineLamp("03") { Description = "Shoot Again" },
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new GamelogicEngineLamp("05") { Description = "#1 Drop Target (Upper)" },
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new GamelogicEngineLamp("06") { Description = "#2 Drop Target (Upper)" },

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