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freezyjsm174
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api: Adapt to upstream changes.
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VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -59,19 +59,19 @@ public class PinMameGamelogicEngine : MonoBehaviour, IGamelogicEngine
5959
[Tooltip("Disable audio")]
6060
public bool DisableAudio;
6161

62-
public GamelogicEngineSwitch[] AvailableSwitches {
62+
public GamelogicEngineSwitch[] RequestedSwitches {
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get {
6464
UpdateCaches();
6565
return _game?.AvailableSwitches ?? Array.Empty<GamelogicEngineSwitch>();
6666
}
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}
68-
public GamelogicEngineCoil[] AvailableCoils {
68+
public GamelogicEngineCoil[] RequestedCoils {
6969
get {
7070
UpdateCaches();
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return _coils.Values.ToArray();
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}
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}
74-
public GamelogicEngineLamp[] AvailableLamps {
74+
public GamelogicEngineLamp[] RequestedLamps {
7575
get {
7676
UpdateCaches();
7777
return _lamps.Values.ToArray();
@@ -85,7 +85,7 @@ public GamelogicEngineLamp[] AvailableLamps {
8585
public event EventHandler<LampEventArgs> OnLampChanged;
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public event EventHandler<LampsEventArgs> OnLampsChanged;
8787
public event EventHandler<LampColorEventArgs> OnLampColorChanged;
88-
public event EventHandler<AvailableDisplays> OnDisplaysAvailable;
88+
public event EventHandler<RequestedDisplays> OnDisplaysRequested;
8989
public event EventHandler<DisplayFrameData> OnDisplayFrame;
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public event EventHandler<EventArgs> OnStarted;
9191

@@ -177,7 +177,7 @@ public void OnInit(Player player, TableApi tableApi, BallManager ballManager)
177177

178178
_pinMame.OnGameStarted += OnGameStarted;
179179
_pinMame.OnGameEnded += OnGameEnded;
180-
_pinMame.OnDisplayAvailable += OnDisplayAvailable;
180+
_pinMame.OnDisplayAvailable += OnDisplayRequested;
181181
_pinMame.OnDisplayUpdated += OnDisplayUpdated;
182182

183183
if (!DisableAudio) {
@@ -252,12 +252,12 @@ private void Update()
252252
}
253253
}
254254

255-
private void OnDisplayAvailable(int index, int displayCount, PinMameDisplayLayout displayLayout)
255+
private void OnDisplayRequested(int index, int displayCount, PinMameDisplayLayout displayLayout)
256256
{
257257
if (displayLayout.IsDmd) {
258258
lock (_dispatchQueue) {
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_dispatchQueue.Enqueue(() =>
260-
OnDisplaysAvailable?.Invoke(this, new AvailableDisplays(
260+
OnDisplaysRequested?.Invoke(this, new RequestedDisplays(
261261
new DisplayConfig($"{DmdPrefix}{index}", displayLayout.Width, displayLayout.Height))));
262262
}
263263

@@ -267,7 +267,7 @@ private void OnDisplayAvailable(int index, int displayCount, PinMameDisplayLayou
267267
} else {
268268
lock (_dispatchQueue) {
269269
_dispatchQueue.Enqueue(() =>
270-
OnDisplaysAvailable?.Invoke(this, new AvailableDisplays(
270+
OnDisplaysRequested?.Invoke(this, new RequestedDisplays(
271271
new DisplayConfig($"{SegDispPrefix}{index}", displayLayout.Length, 1))));
272272
}
273273

@@ -562,7 +562,7 @@ public void StopGame()
562562
_pinMame.StopGame();
563563
_pinMame.OnGameStarted -= OnGameStarted;
564564
_pinMame.OnGameEnded -= OnGameEnded;
565-
_pinMame.OnDisplayAvailable -= OnDisplayAvailable;
565+
_pinMame.OnDisplayAvailable -= OnDisplayRequested;
566566
_pinMame.OnDisplayUpdated -= OnDisplayUpdated;
567567

568568
if (!DisableAudio)

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