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fix: Add back game selection.
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VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs

Lines changed: 17 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -81,23 +81,23 @@ private void OnEnable()
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public override void OnInspectorGUI()
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{
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// game dropdown
84-
_gle.romId = EditorGUILayout.TextField("ROM ID", _gle.romId);
85-
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// EditorGUI.BeginChangeCheck();
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// _selectedGameIndex = EditorGUILayout.Popup("Game", _selectedGameIndex, _gameNames);
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// if (EditorGUI.EndChangeCheck()) {
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// _selectedRomIndex = 0;
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// if (_selectedGameIndex > 0) {
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// _gle.Game = _games[_selectedGameIndex - 1];
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// _gle.romId = Rom.Id;
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// _romNames = _gle.Game.Roms.Select(g => g.ToString()).ToArray();
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//
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// } else {
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// _gle.Game = null;
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// _gle.romId = string.Empty;
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// _romNames = new string[0];
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// }
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// }
84+
//_gle.romId = EditorGUILayout.TextField("ROM ID", _gle.romId);
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EditorGUI.BeginChangeCheck();
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_selectedGameIndex = EditorGUILayout.Popup("Game", _selectedGameIndex, _gameNames);
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if (EditorGUI.EndChangeCheck()) {
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_selectedRomIndex = 0;
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if (_selectedGameIndex > 0) {
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_gle.Game = _games[_selectedGameIndex - 1];
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_gle.romId = Rom.Id;
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_romNames = _gle.Game.Roms.Select(g => g.ToString()).ToArray();
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} else {
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_gle.Game = null;
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_gle.romId = string.Empty;
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_romNames = new string[0];
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}
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}
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// rom dropdown
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EditorGUI.BeginDisabledGroup(_gle.Game == null);

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