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api: Replace non-existent IDs with strings.
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

VisualPinball.Engine.PinMAME/Games/AttackFromMars.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -181,7 +181,7 @@ public class AttackFromMars : Wpc
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};
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protected override GamelogicEngineCoil[] GameCoils { get; } = {
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new GamelogicEngineCoil("01", 1) { Description = "Auto Plunger", DeviceHint = "Plunger", DeviceItemHint = Plunger.FireCoilId },
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new GamelogicEngineCoil("01", 1) { Description = "Auto Plunger", DeviceHint = "Plunger", DeviceItemHint = "c_autofire" },
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new GamelogicEngineCoil("02", 2) { Description = "Trough Eject", DeviceHint = "^Trough\\s*\\d?", DeviceItemHint = "eject_coil" },
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new GamelogicEngineCoil("03", 3) { Description = "Left Popper" },
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new GamelogicEngineCoil("04", 4) { Description = "Right Popper" },

VisualPinball.Engine.PinMAME/Games/MedievalMadness.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -176,7 +176,7 @@ public class MedievalMadness : Wpc
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};
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protected override GamelogicEngineCoil[] GameCoils { get; } = {
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new GamelogicEngineCoil("01", 1) { Description = "Auto Plunger", DeviceHint = "Plunger", DeviceItemHint = Plunger.FireCoilId },
179+
new GamelogicEngineCoil("01", 1) { Description = "Auto Plunger", DeviceHint = "Plunger", DeviceItemHint = "c_autofire" },
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new GamelogicEngineCoil("02", 2) { Description = "Trough Eject", DeviceHint = "^Trough\\s*\\d?", DeviceItemHint = "eject_coil" },
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new GamelogicEngineCoil("03", 3) { Description = "Left Popper" },
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new GamelogicEngineCoil("04", 4) { Description = "Castle" },

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